The Hot 100 Game Developers of 2008

The Hot 100 Game Developers of 2008

Next Generation presents the Hot 100 Game Developers of the year. See which developers are lighting up the world of games in 2008.
The Hot 100 are selected based largely on market success in 2007 and potential market success in 2008. Critical reception and innovative and creative contributions to the medium were also considered a high priority in the ordering of this list.

As in previous years, the Hot 100 is meant to act as a snapshot of the very top of the industry as it enters the yearly Game Developer’s Conference. Thus it is primarily focused on recent works (that is, works released to market since the previous Hot 100 Developers of 2007 was published) of influence and upcoming works of high anticipation. For the most part, the people selected here represent the creative side of the studio rather than the business side. Developers in the sectors of mobile or serious games were not included, and independent developers are also outside the scope of this list. For the most part the casual games sector was also outside the list’s primary focus on mainstream commercial platforms. It was however impossible to ignore some of the successful Wii developers that straddle this line.

moscallout This list represents the commercial realities of the products released last year or in the next year. It is not in any way a leaderboard of native talent or ability. /moscallout

We also understand that games are collaborative efforts, and that as teams get larger it becomes increasingly difficult to say that any one specific person was responsible for the success of any one project. But then the industry does have figures that are leaders, and recognizing these figures does have merit. Our intention is that an acknowledgement of such a person’s success via placement on this list is also an acknowledgement of the team that collaborated with that person.

The ordering of this list represents the opinion of Next Generation. We feel the controversial nature of this presentation is appropriate to our primary goal of this feature, which is to inspire discussion about and promote awareness of the people who make the games rather than the games themselves (the games, after all, get center stage for the rest of the year). We feel that in 2008, these are the people who will greatly influence what you play and how you play it—but we also welcome your opinion on the subject.

 

IMPORTANT NOTE: This list represents the commercial realities of the products released last year or in the next year. It is not in any way a leaderboard of native talent or ability. We understand that game development projects have a three year lifecycle and therefore an individual’s placing on this list may simply be a matter of timing. It’s about who’s hot right now.


This list was compiled by Joe Keiser with input from the Next Generation staff and contributers.