
Headstone:
Sega Saturn
1995-1998
“Maybe the Dreamcast Will Fare Better.”
Cause of death: multiple blunt force trauma
Saturn had a premature birth, as Sega infamously announced a “surprise” release in May 1995, much to the dismay of retailers and developers who were expecting a September launch. Saturn kicked the bucket after just three years in North America and Europe for numerous reasons including but not limited to: it was frustrating to develop for; 3D graphics were not its forte; a high introductory price point ($399—relative pocket change these days); and intense competition from the N64 and PlayStation.
But perhaps the nail in the coffin was Sega’s premature talk of a new, better console codenamed Katana, reinforcing Sega’s growing reputation as an abandoner of hardware. In effect, the few Saturn faithful followed Sega’s lead, while hardened loyalists continue to reminisce about the console that brought forth games like Burning Rangers, Guardian Heroes, Dragon Force and Panzer Dragoon Saga.
The Saturn’s failings continued to mar the Sega brand, and with PlayStation hitting top gear, Sega’s next console had to be something truly special to succeed.

Headstone:
Sony PlayStation
1995-2006
“e to Meet My Maker”
Cause of death: natural
By now, most of our readers know the ironic Nintendo-Sony deal that went sour, which eventually led to the original PlayStation. What more can be said about this machine that hasn’t been said already? It pioneered 3D graphics on consoles, made Nintendo and Sega appear as haggard chumps instead of seasoned vets and sold over 100 million units before finally ascending to console heaven.
While many individuals’ PlayStations fell to issues tied to overheating (remedied temporarily by placing the console upright on its side), it didn’t ever slow Sony’s momentum. The console even managed to cling to life after the launch of PS2 in 2000.
What PlayStation did was announce to the world that Sony was not only a worthy competitor to traditional dedicated console makers, but it had more than enough resources to lord over them with hardly a bead of sweat on its brow.

Headstone:
Nintendo 64
1996-2001
“Still No Load Times”
Cause of death: congenital cart disease
Coming off the success of the NES and SNES, Nintendo seemingly couldn’t do wrong. But when the company unveiled the cartridge-based Nintendo 64 (previously “Ultra 64”) instead of a CD-based system, gamers let out a collective “ugh.” This backwards decision would be a major factor in a lack of RPGs on the console, which is believed to have led to the relatively weak reception in Nintendo’s homeland Japan. In addition, cartridges were more expensive to produce than CDs. Eventually, third-party defection stemming from the cartridge decision led to N64's demise.
The N64 was by no means a complete failure (with games like Super Mario 64, Goldeneye and Ocarina of Time, far from it), but it didn’t have near the popularity of the new disc-based PlayStation. If the Nintendo had gone the disc route, we may have referred to that generation as the 64-bit Era.
Nintendo finally abandoned cartridges for its next console, but a console’s success doesn’t simply rely on the media it utilizes.
I agree that the Dreamcast was a very nice machine that did die a premature death. It had a lot going for it and appeared just about as powerful as the PS2.
I remember comparing Crazy Taxi on both the DC and the PS2 and noting that it played and looked better on the DC. The controllers were a bit different but with the LCD insert and screen had the potential for additional and interesting game features. The machine had great potential. Too bad there wasn't an backer in place to help it fight the Sony machine with its hype and money.
...no Turbo Graffix? Colecovision?
...no CDi, no game gear? Kris Graft who wrote the feature stated he didn't include systems that had little to no impact on the games industry and didn't share the same dramatic death some of the bigger more known consoles did. There are a ton of systems omitted. Those systems died pretty much on arrival, sold so few systems that their mention seemed not necessary. At least that's my interpretation from his post
Kris Graft's quote,
"Omitting the Master System wasn't an accident. It didn't have significant market impact or the spectacularly gruesome death as the consoles featured here. We wanted to be somewhat selective about what to include."
http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
There's your list of consoles and their sales numbers.
"The Sony hype machine didn’t help Dreamcast’s prospects either, as execs promised PS2 graphics on par with the CG movie Toy Story."
That never happened, but Microsoft's execs did actually promise that;
http://news.cnet.com/2100-1040-250632.html
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
- Seamus Blackley, head of Microsoft's Xbox division
That did happen.
edit: It seems that the absolute truth to that statement is debatable. Sony may or may have not said that the PS2 will provide toy story quality graphics, but I don't think anyone can "prove" they did or didn't. But as far as being overpromising and underdelivering? I think we all can agree on that one.
Sony DID say that the PS3 could pump out 1080p at 120 frames per second if they wanted to with the PS3, underdeliver/overhype? I think so.
Great memories. Makes me feel old though. Born, raised and still living in the Caribbean (29yrs old) but still owned the Atari 2600 (Pitfall, Missile Command, Space invaders, still have it) and 7800 (loved Pole Position, still have it), NES (punchout), SNES (Super Mario World Yeah), Genesis (preferred over SNES, Mortal Kombat, Sonic), Sega Saturn (a waste, there was this 1 XMen fighter i liked), PSX (scratched disks and weak disc motor), N64 (preferred over PSX Mario 64 was great, Ocarina of time brilliant, still have it), Dreamcast (I loved this console and the games, and the fact that games could be downloaded and burnt SSHH! LOL), XBOX (favorite system ever, my 8yr old son is still milking it for all its worth. Modchip. SSHHH!). Got a system as a gift once. One of these Japanese things. Amil Computer I think it was called. Came with a cartridge with about 32 games. Controller was like an NES.
I wouldn't call the Megadrive exactly dead. It's still popular in Brazil and EA are releasing some new games for it.
What?! You are kidding me, are they releasing Tiger Woods PGA Tour'09 in 16-bit format!!
Eh, yeah, you have Tec Toy's thing, but that doesn't even play carts. Really interesting piece of hardware though, but not enough to convince me that the Genesis/Megadrive isn't clinically dead.
The tragedy of the Dreamcast, imo, is that it never had a chance to fulfil its potential. I guess like all good heroes, it did the decent thing and died prematurely, so guaranteeing its legend in the halls of gaming fame. I still have my beloved DC, still have the official DC racing wheel I bought expressly for MSR, as well as - thankfully - a pretty varied game library for the machine. Every so often I fire the little beauty up, fawn over it, stroke it lovingly and remind it there are still a few of us left in the world who will always love it for what it is and for what it never got the chance to be...
There will always be reason to fire up a DC as long as Marvel vs. Capcom 1 and 2 exist.
And speaking of DC racing games--that Le Mans 24 Hours game was brilliant for its time (oooooo... hot glowing brake rotors--that blur!)
Test Drive Le Mans was indeed an awesome game. I think about playing that game every so often, even when I have GT5 Prologue. I remember it was the first game that I had ever played that used the triggers for gas and brake, making it easier to brake properly.
Man, good times:)
DC: "Cause of death: Peter Moore, apparently"
Just laughed, then cried a bit, then laughed again.
Omitting the Master System wasn't an accident. It didn't have significant market impact or the spectacularly gruesome death as the consoles featured here. We wanted to be somewhat selective about what to include.
But I did have good times with Great Baseball, Space Harrier and Phantasy Star, for sure.
I think they didn't mention the master system because of the little amount of impact it had. Alpunk, maybe it was a 50/50 split at your specific location, but I don't believe it was anything near that overrall.
Did some research (bored at work) looks like the Sega sold 13 million master systems worldwide, and there were 62 million NESs sold. I think the impact on the market the master system had was too minimal (or they just accidentally omitted the master system from the list). But there are a ton of systems they didn't mention.
http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
This makes me feel old and nostalgic. And yeah, where is the Master System?! The NES didn't have it all its own way. At my school it was almost a 50/50 split.
I'm so glad my dad wouldn't let me buy a Jaguar.
It's like looking back at old friends! Where is the Master System though!!!
Can you do a look into the future and predict the deaths of the current consoles and why and when you think it will happen?