Our weekly analysis of internet buzz on games, in association with Brandwatch, featuring the games of Monday's UK chart.
Wash your hands and vacuum seal your house: prepare yourself for the Flash game that will make you fear your own nose.
Attempting to appease Wii's unique audience, this remake of the 1989 classic falls between a rock and a soft place.
They love making us do it, but now it’s time for the makers of Ratchet & Clank to unlock some secrets themselves.
We spend a day cross-disciplinary frolicking at Playful, and come out richer for the experience.
Highlights from Edge's community-written blogs, discussing why retro isn’t always better and Nathan Drake's failings as a cold-blooded killer.
You're here to look and not touch in this game-like interpretation of the story of Salome and John The Baptist.
The UK government is planning to invest £1 billion in the creative industries. We find out how game companies can get a piece of it, too.
Switching the franchise to a new track, Activision's latest is certainly harder. But is it better, faster and stronger?
On the trail of the internet's most enigmatic timewaster.
Why Scottish game developers say their industry could be delivered a knockout blow unless they receive government tax relief.
Investors learn about the new business models that are changing the face of the industry at Toronto's GameON Finance conference.
Digitally distributed games might be easy to buy, but are they easy to find? PlayReplay thinks it has the answer to marketing the invisible.
Our weekly analysis of internet buzz on games, in association with Brandwatch, featuring the top MMOGs and the UK chart.
Braben and Bell, the creators of one of the most revered games of all time, put their differences aside at the GameCity festival.
Highlights from our community-written blogs, with discussion on button layouts, why games should ape TV and learning instruments using Guitar Hero.
Meet the people behind DJ Hero's intro video, and why it could mark a new wave of collaboration between visual effects studios and game makers.
Why the creators of Magic: The Gathering are thinking a long way beyond cards for their new Facebook- and iPhone-powered strategy game.
Don't let its idiosyncratic character designs and Korean parentage fool you - this is a traditional JRPG to its core.
It's the London Games Festival next week. Here's our pick of its industry and public events.
Tens of thousands of new users accessing the online TV service daily following its troubled launch, according to Microsoft.
Activision president Mike Griffith claims removing support for dedicated servers will lead to improved "consumer experience".
Mandatory installation of Steam for the game's use of Steamworks deemed a "Trojan horse" by Direct2Drive; Impulse and Gamersgate follow.
It’s addictive and absorbing - but unless you’re playing it, Demon’s Souls is staggeringly dull, says Chris Dahlen.
Just how much do music games like Rock Band and Guitar Hero owe to history, asks N'Gai Croal.
Metal, shmetal: Chris Dahlen argues for why the romance makes the game in Brütal Legend.
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
Looking for a game to play in a bar, two coders hit upon an apt concept: beer. And a legend was born.
It's the driving game that makes you feel nothing other than fabulous. Just where can the genre go from here?
A new hero demands a new adventure: Ubisoft Montreal explains how it's looked to Assassin's Creed's flaws to pave the way for its future.
Our countdown of the top 50 iPhone games available to buy today ends with the final 10.