As its new president, Andrew House is now the head of PlayStation in Europe. Having previously been chief marketing officer and group executive of Sony Corporation, he took over from David Reeves at the end of April, so E3 was his first major presentational event. Tim Clark, editor of our comrades, Official PlayStation Magazine UK, took a few minutes with him during the show to discuss Sony’s strategy for Europe, from price points to PSN.
What did you think of Jack Tretton and Kaz Hirai’s presentation?
I was really pleased with our announcements and presentation for a couple of reasons. I think we struck the right balance between being very future-facing – new motion controller technology, certainly a lot of good information about the network and how that is going to evolve. We balanced that with very solid tangible game lineup information. If the audience there was anything to go by, it caused a tremendously positive reaction and I think it positions us extremely well. It’s probably the strongest PSP lineup I’ve ever seen, one of the strongest PS3 lineups between first- and thirdparty, so I think we went into the show with a strong degree of confidence.
The two announcements that stuck out were the Rockstar one and Final Fantasy XIV – they felt like the kind of big announcements that Sony’s not really made at the last couple of E3s.
They were announcements that I was extremely pleased with. They’re testament to the fact that publishers have to make decisions about platform support based on a large variety of factors. Having said that, what it said to me was that there’s an increased recognition in the publishing and development community that, you know, we’ve talked about a ten year life cycle for PS1, a ten year life cycle for PS2 – you really need to be supporting the platform with this much longevity. There’s a lot of untapped potential in the [PS3]. And also as you’re seeing a growth in high definition consumerism in general, let’s not forget it’s one of the best Blu-ray players as well, and that alone gives it extra legs. So publishers knowing that PS3 is going to be around for a long time are beginning to make some decisions about where they should put their resources.
Regarding that untapped potential, firstparty games like Uncharted 2 are setting a high bar, but thirdparty and multiformat games are not so much. Do you think this is holding back some of PS3’s potential?
No, clearly publishers and developers who are multiformat-based are faced with a different environment – it’s just a fact of life. I think the critical thing is – and this has always been true of the industry but is particularly true for Sony – that the role of firstparty is to lead by example, to demonstrate what’s possible on the machine, and then work with the publisher community to ensure that the rising tide lifts all of the boats, and improves the experience for all of the consumers. It’s a lead by example strategy and Drake’s Fortune is a great example of that; the brief demo of God Of War III does too. Really critical for me, though, especially when I think about the potential for European consumers, ModNation Racers, as an evolution of that ‘Create Play Share’ ethos, is going into a genre people are very familiar with and has been perhaps somewhat underserved in this life cycle so far. I think it has huge potential.
Speaking of your remit in Europe, the continent often seems the poorer cousin, getting things last or paying more. What would your message be to PlayStation fans?
There are a variety of factors that go into pricing decisions. There’s business models, profitability, exchange rates, taxes – all of that has to be taken into consideration. I would challenge the assumption very strongly that Sony has viewed Europe in a different way. The secret of the success of Sony Computer Entertainment, and something that I’m very proud to be a part of, is that we were the first company that took the European market really seriously, and we’ve always looked to balance the global approach to our business with a very deep knowledge of what consumers want locally. It’s a tradition that I intend to continue and improve on.
On June 10th dreamhunk said: I read this from an article, it was really good read however I couldn't get the link to work
Right - you are really beginning to be pathetic & illiterate!!
(a) I read this in an article
(b) it was a really good read
The fact you spout wank in your links 24/7, the people who actually appreciate the site don't need a link - they know what you are going to say!!
PC Gaming has been dying since 1985
Consoles suck & PC Gaming is the way forward
I read this from an article, it was really good read however I couldn't get the link to work.
Your first car is as special as your first love. Whether you purchased it after years of working after-school jobs, or it was a graduation gift from thrilled parents, that otherwise soulless piece of machinery takes on the characteristics of a beloved pet. You name it, we dress it up, you let it become an inextricable part of our personality, and you have trouble letting them go. Even after the thing has become a leaky, noisy, smelly hazard to the health and safety of everyone around it, you still hold onto it for long after it should have been retired.
As we endure the Next Great Recession and are forced to make our possessions last longer, I wonder if the same sort of attachment will apply to home video game consoles.
At the E3 Expo last year, Sony Computer Entertainment America's Jack Tretton said the PlayStation 3 is on a ten-year life cycle; and at this year's event, Microsoft executive Shane Kim said the same of the Xbox 360. Not only will these devices be supported for ten years, they will be the primary video gaming vehicles for Sony and Microsoft for twice as long as most other video game consoles in history.
Power Up with Tim Conneally feature bannerMy peers have fond memories of the Nintendo Entertainment System, but by the time we were all about to enter high school, there were newer and better things to look forward to. By Sony and Microsoft's timelines, a kid who got a PlayStation 3 in the second grade will theoretically have that console until he's a freshman in college. That may not seem like a very long time to an adult who finds himself saying the Berlin Wall was knocked down "not that long ago," but to a kid and computer alike, it's forever.
In the United States, every fifth autumn for the last 24 years has brought the market at least one new major video game console. These releases are preceded by months of concept art, tech demos, and early launch title name-dropping. Following this cycle, the next console-bearing season will come in 2011. The period of time when we'd normally start seeing the first wave of hype for the next-generation consoles is right now. Instead, we've got companies showing off flashy new accoutrements for the current generation.
Rather than debut a brand new car, they're offering improved steering.
By concentrating primarily on new peripherals and software support, gaming companies can save themselves the short-term risk and expense of console development in this unforgiving economic climate. But as a result of this choice, manufacturers are kicking console gaming behind PC gaming -- which continues to advance unencumbered -- by another generation.
Already, EA Europe Senior Vice President Patrick Soderlund has said the Xbox 360 has been "maxed out", and Nintendo game designer Shigeru Miyamoto said the Wii has reached the point where games are getting too demanding for its limited resources.
While the current generation of consoles is indeed the most computer-like, they are still considered "closed box systems" -- that is, their components cannot be upgraded. If these systems are intended to last for ten years, there will have to be some hardware acceleration to keep up with developer and user performance demands.
But we've seen what happens when game companies try to accelerate a closed system with add-ons...You get the 32X CD system, or the video game world's equivalent of adding a huge aftermarket spoiler to a Nissan Sentra.
For consoles to truly make the jump from the sentimental kid's toy to the first car, a degree of openness and upgradeability needs to be planned into their development. As we learned to change our own tires, oil, filters and such to keep our beloved beaters running, so too will kids learn to chain multiple GPUs and optimize the airflow in their video game systems to keep them going for ten years or more.
Am I seeing double here? You already said the exact same thing in a different article on this website!
0.o
I know I feel it belong here if ever sony share holders or business meen take a look :)
I think sony should checkout Gamestop at work they tryed to do the same thing to pc gaming
http://www.examiner.com/x-8608-Baltimore-Video-Game-Lifestyle-Examiner~y...
I think if anything (other than a price cut) it's a refocusing on marketing that SCEE needs right now and it's encouraging to hear that he'll be addressing this.
YOU'RE FIRED!