By Edge Staff
July 28, 2009
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Marvelous sales figures, as disclosed during last month’s stockholders’ meeting:
Little King's Story (Wii)
Europe: 68,000 units (this game is about to be released in the US and has not been released in Japan yet)
Arc Rise Fantasia (Wii)
Japan: 38,000 units (this game hasn't been released in the US and Europe yet)
Half-Minute Hero (PSP)
Japan: 64,000 units (this game hasn't been released in the US and Europe yet)
Muramasa: The Demon Blade (Wii)
Japan: 45,000 units (this game hasn't been released in the US and Europe yet)
No More Heroes (Wii)
Japan: around 40,000 units
US: 230,000 units
Europe: 170,000 units
Yasuhiro Wada, the creator of Harvest Moon, is chief creative officer of Marvelous, the Japanese publisher behind No More Heroes, Little King's Story and Muramasa: The Demon Blade. We met with him to talk about his views on the current state of Japanese game development, which he believes is failing to provide enough variety and fresh ideas and is resulting in a contracting games market in the country. But his views aren’t taken very well by Japanese gamers. Here, he speaks frankly about why, along with how the 360 has failed to take off in Japan and why Marvelous’ games review well but don’t do so well at the cash till.
You recently wrote on Marvelous’ blog a message to Japanese gamers. What was it about?
Simply put, I think the population of gamers in Japan is shrinking fast. Every year, we see the number of active core gamers decreasing. I think this is due to the industry. Publishers, developers and creators alike are not trying hard enough to bring original creations on the market. I have the feeling that those gamers are feeling bored, that they have had enough. At Marvelous, it is my ambition to make new and original games that are not only appealing to those gamers. I wanted those users to look at our games. The objective was by answering the needs of those gamers so they would find video games fun again. Doing so, we would see the population of gamers growing again.
Strong IP, series or popular characters are the main focus today. They are seen as secured elements in a very risky environment. Publishers and developers have used this for years, leaving little place for originality and new contents. I think this is why gamers are leaving video games. I believe that variety is the only way to bring more people into gaming.
What was the reaction of Japanese gamers to your message?
It was quite negative. Of course we had some positive messages pushing us to deliver more original contents, supporting us. But many criticised the fact that such a high-ranking person from a video game publisher is telling those things in public.
Do you feel that such negative reactions are due to a lack of communication between users and publishers for too long?
My message on the company’s blog, I found that actually very few really understood its full meaning. Too many actually focused on a one part, out of its context inside the message. For example, people only got the “today, video games are not selling” sequence and made some sort of negative campaign. I was sad that my message did not go through but only bits of it, in a very negative way. That was quite a lesson for me and in the future I know now that I will have to be very careful how I want to tell or present things. I still think that there is a very important relationship to develop between the industry and its users. This first experience won’t stop me from developing such relationship in the future, but, with double care in the way I will do it.
How do you see the Japanese video game market today?
I think it is really getting tough. It is divided into a small, very hardcore group of gamers and another far much larger but very light population of users. This population of very light users is not really interested in buying more games but the ones they bought with their system. As a direct result, a very small group of titles, like three to five per cent of total number, is actually making for more than 80 per cent of sales.
For example, people only got the “today, video games are not selling” sequence and made some sort of negative campaign. I was sad that my message did not go through but only bits of it, in a very negative way.
Welcome to the world of retarded internet posters with the attention span of a newt.
It is really sad that original IP is flagging, however I can understand why No More Heroes didn't do that well, it had an odd sense of humor that a lot of people I know didn't find that funny, plus the some bits were pretty boring running around doing random little fetch quests. However I personally found it hilarious and can't wait for the sequel.
Thanks Edge, that was an interesting read!
LMAO!!!!
"Some of Marvelous’ latest titles had positive reviews worldwide but this did not translate into sales. What are the reasons of this? Do you think the choice of the Wii as a gamer platform is one key element?
I don’t think it is about the platform. Of course it can’t offer the same level of performance and HD visuals of the other high spec platforms. Having the possibility to display 100 characters on screen where you would be limited to 30 on the Wii won’t make the game any more fun. This is not where the essence of video gaming is. I remember having some incredible fun on the very first black and white GameBoy. Today, you have plenty of beautiful games that are not very fun to play. So it is not about the hardware."
Not the answer you guys wanted... huh!? lol!
You're joking right? That is a pefectly valid question given that so many "core" titles are not performing on the Wii. Why else would Marvelous be putting the sequel on the HD systems, if not to gain more sales?
I wonder if any Japanese developers realize that China has a billion people with the same taste they do.
The anime and manga industries already realize this.
This is a very astute and intelligent guy. I really identified with the things he said about originality and being disinterested with the current state of affairs in the industry.