By Kris Graft
January 27, 2009
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"The fact that Microsoft placed Ensemble, a studio infused with deep PC gaming know-how, on a console project based on the company’s biggest console IP is a great analogy for the direction that Microsoft wants to take its gaming business (i.e. away from PC)."
“Moving ahead, Microsoft will continue to invest in Windows as a first-class gaming platform through great Windows out of box experiences, our online gaming services including Games for Windows – Live, MSN Games and Messenger games, and through new games for Windows developed by Microsoft Games Studios.”
Those words, issued by Microsoft in the wake of significant changes to its PC gaming business, are becoming increasingly difficult to accept. More than ever, it’s apparent that Microsoft’s support of PC gaming is declining fast.
Since 2006, the software giant has dissolved no less than five internal studios that had a PC gaming focus: Aces (Flight Sim), Ensemble (Age of Empires), Digital Anvil (Freelancer), Hired Gun (Halo 2 PC) and FASA Interactive (Mechwarrior, Shadowrun).
Meanwhile, the few remaining Microsoft Game Studios are now decidedly focused on Xbox 360 development. Strange that the company that has the PC OS market cornered doesn’t appear to have found a synergy with PC game development. Microsoft didn’t even mention PC gaming during its recent Consumer Electronics Show presentation, where Windows 7 took the spotlight; Xbox 360 on the other hand enjoyed a nice chunk of attention.
The company insists that “new games for Windows [will be] developed by Microsoft Games Studios.” The question is, which Microsoft Game Studios will continue to develop PC games? Lionhead, which hit it big with the Xbox 360 exclusive Fable II? Turn 10, the Forza developer that has yet to release a game for PC? Rare, whose latest game was Banjo-Kazooie for Xbox 360?
It’s easy to criticize Microsoft in its approach to PC games, but can we really blame the company for tempering support for the platform? If you take a snapshot of the current business, Microsoft is right to make these changes. The firm was upfront with media about its reasoning behind Ensemble’s closure, saying shuttering the studio would help "keep MGS on its growth path" and that the decision was purely fiscal. One can assume that, particularly with the current state of the economy, the reasoning behind the recent Aces axing was along the same lines; it was probably an easy decision to make if only taking the bottom line into consideration. Why negate the successes of the console business when you can close down a few PC studios and Joe Halo—the real money-spender—wouldn’t know the difference?
The fact that Microsoft placed Ensemble, a studio infused with deep PC gaming know-how, on a console project based on the company’s biggest console IP is a great analogy for the direction that Microsoft wants to take its gaming business (i.e. away from PC). Halo Wars for Xbox 360 was Ensemble's curtain call.
Furthermore, it was Xbox 360 hardware and software—not PC game software—that drove revenues in Microsoft’s Entertainment and Devices Division to $3.18 billion in the company’s most recent fiscal quarter.
The truth is that PC gaming, particularly in the U.S., is suffering at retail; sales were down 14 percent year-on-year in 2008 to $701 million, according to NPD Group. It’s common for the PC counterpart of a multi-million-selling console game to sell just a couple hundred thousand copies. A PC strategy game might sell 100K. A flight sim could sell half of that in a year. And those genres are where Microsoft's flagship PC titles have resided.
It’s hard to build a strong business around those numbers, and surely when execs examined those figures next to Xbox 360’s stats, it was all too clear which platform would be receiving more investment and attention: Either invest millions in a PC game that will sell a few hundred thousand, or a console game that will sell a few million. Not a tough choice.
Obviously, there are subscription and digital distribution sales that cannot be ignored; a lot of PC gamers buy their games exclusively from services like Steam or Direct2Drive. By the same token, though, just because digital sales are growing, does it make it acceptable that the average retail consumer is spending less money at the counter? It’s possible that digital revenues are only cannibalizing retail revenues, and no true overall growth is taking place; that would be called stagnation. Hard telling where PC sales truly stand, as game companies like to keep digital sales figures under a mysterious veil.
Brush off NPD retail figures if you wish, but we have an inkling that Microsoft and other game makers aren’t jumping for joy when they see declines at brick-and-mortar outlets. The importance that Microsoft had placed on PC retail is absolutely apparent with the Games for Windows retail initiative, announced in 2006, that would make PC game packaging more pleasantly uniform on shelves. Make no mistake: PC developers still care about retail.
For dedicated, more agile PC game developers like Stardock or CDProjekt that deliver top-tier games at a relatively low budget, selling a few hundred thousand units is perfectly acceptable, and they can actually turn a profit with that volume (all the better for them if they break 1 million). Companies like Valve find PC success with not only reasonably accessible, quality shooters that everyone buys, but also the 15-million-account-strong Steam platform. And Blizzard has the cogs of the World of Warcraft machine churning out ludicrous amounts of revenue, not to mention some of the most desirable IP in gaming. These companies and others like them that are on the cutting edge of new business models and user-centric, service experiences--in concert with forward-thinking indies with a knack for design--will be the ones that grow the PC gaming market.
Microsoft’s PC gaming business, on the other hand, has lacked the agility, the mature digital distribution platform, and the reliable subscription sales that support the truly successful PC game developers.
It’s not that Microsoft won’t ink strategic publishing deals with outside parties to continue owned franchises such as Age of Empires and Flight Sim, or that we’ll never see a PC game come out of Microsoft ever again, or that browser-based gaming won’t hold a greater emphasis. But shifting development to outside sources, deleting certain internal development efforts and transferring resources to console development can in no way be viewed as a vote of confidence in PC gaming.
this is old news but look at what ID software had to say about micro soft and pc gaming
http://www.shacknews.com/onearticle.x/58136
there is more news on this on gamespot
Of course, Microsoft has two gaming platforms, and the PC outperforms the 360 on almost every level (expect for convenience) assuming the PC has good components, which must be something of an embarrassment for Microsoft. So it makes sense that they would prefer people to look to the 360 rather than the PC when it comes to playing games.
In regard to their shutting down many game developers, I think many independents will be very wary before getting into bed with Microsoft in future.
It is difficult to escape the idea that PC game developers have managed to snatch defeat from the jaws of victory. Think for a moment; each and every one of us, plus tens if not hundreds of millions of surfers own a PC or a linux machine or Mac. And yet look at the sales figures for games for computers. The figures are nothing short of shocking. We also know why these figures are shocking. The PC gaming world is being weakened from 2 fronts at the same time. First rampant piracy, often fueled by the public's annoyance at DRM. Second, and probably the biggest reason is the frankly idiotic trend to make games shine only on cutting edge hardware. The general public are sick to the back teeth of games that look stunning in magazines but either don't run at all or work in lego brick graphics mode on their own computers. Developers should be banned from working on machine less than 12 months old and publishers need to lay off the DRM. If they don't, consoles will rule.
Please the whole pircay thing is nothing more than big companies trying to destory pc gaming. What better way to try and destory it. It's micro soft's game devs who have started these attacks on pc gaming. Nintendo lost 1 billion to pircay yet none of the game devs talk about. Even if you killed pc gaming the pirates would move over to consoles and pirate them. In fact there is pirates who make a living off of pirated games on consoles.
I wish that google, EA , blizzard, and vavle would team up to make a operating system for us pc gamers.
So we don't have to depend on micro soft windows no more.
It's espcially important now, more than ever to take retail sales of PC games with a grain of salt. Digital delivery is already a mainstream phenomena, and it will ultimately become the dominant delivery approach for PC games.
Game play in general, is way up; in all categories. The problem most of us see year after year is that game developers make a hit - then they don't. One hit wonders. Companies like Microsoft are nearly forced to reconsider the approach to gaming yearly - the evolution is that rapid.
nice article good to see that edge media is not asleep at the table.Here I have like 2 links I would love to back this article with. I am not good at linking hope this works.
http://ve3d.ign.com/articles/news/39622/Microsoft-Explain-PC-Game-Releas...
I think what is the most apparent but MSFT won't necessarily admit to is the discrepancy between what they're saying and how they're acting. They definitely have consistent messaging, but it's hard to see exactly how they're supporting PC gaming by closing down profitable PC developers and laying off a good chunk of the GFW Live team, including the former GM. Those guys were just at CES a few weeks ago!
They, more than anyone, should be the standard-bearer for PC gaming, since they have built a fortune on software and the PC business.
Another point is that I don't understand why digital distribution services won't release their numbers. NPD drives me crazy because it probably only reflects 60% of the market or so and is entirely based on retail. When you look at just NPD numbers of PC sales vs. console sales, it looks miserable and people start waxing off on how the PC market is dying (or is dead). I wish we could get some actual digital distribution numbers for the full picture of what consumers are buying, so we can honestly refute that PC gaming is a dead medium or confirm it.
P.S. Again, it makes no sense to me why Ensemble, known for their PC development, did not concurrently develop a PC sku for Halo Wars! Seems like it would be a natural fit and representative of their talents.
Microsoft should be careful. Most of people use windows to browse the internet and play games. If games disappear from Windows and start showing up on Linux, people might shift to Linux. What will happen to their core business if this happens?
Either they'll re-think the way they do business, or they drown in their own ineffectiveness.
Wouldn't it be more likely for them to go to Mac instead? Notebooks/laptops are outpacing desktop sales, and Macs are selling very well in that particular market. I think that Linux has come a long way, but right now OSX is the easiest, most user- and beginner-friendly *nix out there.
OpenGL not sounding that bad anymore.. :D
OpenGL always was the better choice. It only got mixed up in too many internal politcs for it to advance properly. Ever since they got their game together, though, OGL made some great strides. OpenGL 2.1 can make near-DX10 quality graphics, and it's cross-platform.
The article seems to be a good analysis of the present situation. Microsoft's emphasis is now on the 360 and they don't want split their audience by spending any more time on the PC as a gaming platform. They obviously can't say outright that they are dropping support for the PC but that is essentially what they are making moves towards and this is in regards to game development, exclusives, services etc... They are pushing Games for Windows Live but only half-heartedly as something to point to.
Microsoft will always try to make sure the OS is a stable and reliable games platform because they don't want to lose that ground to Apple. The DX10 debacle and Vista's sloppy performance as a gaming OS were mistakes Microsoft made but didn't intend. It is apparent that Microsoft is abandoning the space to other 3rd party companies such as Valve and that doesn't bother me too much.
I remember reading every few years in PC Gamer (US) about how MS was making some new initiative to make PC gaming more accessible to the end-user. In '98 or so, they had this idea of coming out with a colour scheme that every PC, to rate what games it could play. This eventually turned into the Windows Vista User Experience Index.
I also remember hearing when "Games for Windows" was launched about how the unified packaging this, marketing push that, store kiosk wigits were going to make pc gaming more accessible to the retail customer.
Games for Windows Live has been a bust (hello, subscription fees?). The Vista Games Explorer a waste (I can't even find it). The whole Halo-2 PC vista-only-for-no-real-reason debacle. The list goes on.
MS says lots of things, but once they got themselves the X-Box, they knew that the PC was no longer a real priority. It has been on the back burner there since ~2004. I cannot see anything changing, no matter how tough they talk.
Actually, GFW-L went free last year. Microsoft even refunded subscriptions. And to their credit, GFW-L in the Dawn of War II Beta and Fallout 3 I have found to be quite nice (I do like feeling connected to my friends in the Xbox Live community). The future is in continuing to develop that service into an accessible, useful community and distribution platform; one that sets itself apart from other services.
Kris, while I don't want to neglect possible benefits of Live on PC, going free was a big step already, I didn't have quite the same positive experiences you had with the Live service for those games.
In Fallout 3 there is the savegames problem (you'll save in different directories depending on whether you are connected to Live or not, even though you can manually switch savegames from one map to the to the other, the logic of this is nowhere to be seen) and the fact the buttons for Live are poorly aligned for the mouse (you often misclick, a bit like trying to click on the 'reply' text on this site ;) ).
In DoW II it's all going downhill a bit. For an online RTS there are lots of options missing (it's beta so maybe they will still be added but it's extremely barebones now, ranked and custom play) but more importantly the functionality is extremely poor. The community forums are riddled with reports from NAT negotiation errors (ironically the reason Relic decided to go for Live as MS knew how to handle with this...), malfunctioning TrueSkill matchmaking, lag dropouts and slow login times. For such a great game (which DoW II in mp definitely is) it's a shame to see a matchmaking service that is so out of date when compared to competitors such as Massgate.net, GPGnet, and yes, even Relic Online.
Just saying, they still got a very long way to go.
Hey SwiftRanger,
I actually didn't really encounter that savegame problem with Fallout 3 (always was connected, I guess), and that weird button alignment for the Live interface seemed to fix itself, possibly after an update (but yeah, glad to hear I wasn't the only one who noticed that--how annoying).
I'm withholding judgment on DoW II's interface, but I doubt we'll see much difference once the game launches. Hard telling.
GFW-L does have a ways to go in catching up. It launched years after Steam, which I think a lot of people forget. Thing is, it's not like Valve's Steam (or anyone else) is standing still, either.
That is great to hear. I admit I had not heard of those developments. Maybe it is because you are no longer doing the Game Theory podcast to keep up on those developments (I jest)
However, even showing my ignorance, as someone who has been reading edge since it was next-generation, if I don't know that, it shows how bad MS's marketing department is doing.
I did know that GFW-L had improved as a service, but to me it smacks of too little, too late. Especially compared to Steam.