FEATURE

Killzone 2: Live at Abbey Road

Edge Staff's picture

By Edge Staff

January 23, 2009

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“When you’re working with animated characters, even if they look amazing, you’ll still never quite get – even with Lucasfilm or Pixar – the same point where you can get the same emotion as what you can get with a live character. Because of that, the music needs to give an extra push to bring that across.”

It’s the sound that hits you. Your chest trembles with subtle power far beyond that of the crude thud of bass in a club, and shrill notes ply the very limits of your hearing.

Live orchestral music is breathtaking, especially when you’re hearing it in Studio One at Abbey Road Studios. With fabric baffles hanging in rows on the high ceiling and subtly angled sections of wall all around, the acoustics of this auspicious hall render every note as sharp as you’ve ever heard. It makes you realise how infrequently we hear music that isn’t amplified. This is music in its natural form: pure and vibrant.

And yet we’re hearing only half an orchestra. Today, woodwind and brass have convened for the second, and final, day of recording for Killzone 2’s 28 minutes of cutscene music. Later this evening, the choir will arrive to perform its parts before the session ends at 10pm.

Though 28 minutes doesn’t sound like much, it’s a punishing schedule for two days of sessions, and when we arrive in the late afternoon, they’re already running behind. The music’s composer, Joris de Man, who also wrote the scores for the original Killzone and PSP follow-up Killzone: Liberation as a founding member of Guerrilla Games, has had to hurriedly tweak the orchestration for sections that didn’t quite go to plan during yesterday’s session, in which they recorded the strings. And the conductor, Jon Williams, is finding the session particularly gruelling because he broke his collarbone only a couple of weeks previously.

But experienced from a balcony above the control room, it sounds incredible. Even without the strings and choir in place, the music is full, angry and dramatic, with sharp trumpets punctuating phrases of the final piece of the day, The Helghast March.

On the other end of the scale are the loud, low, vicious barks of a cimbasso, but there’s room in the score for almost every instrument to take a role, from mournful oboe to processions of dramatic horns. Williams completes another take and quietly waits for de Man and the engineers in the control room to confirm over his headphones that all was well. The players relax.

Conservatively dressed and generally middle-aged, they’re all session musicians, and many play principally for the London Symphony Orchestra. You can’t help but wonder what they think about playing music for a videogame. Eventually, with two minutes to go until the wind section’s session time is up, the control room confirms it’s a wrap.

AndyLC's picture

on the visuals, I think it's not so much graphics as it is design.

Killzone 1 was already a great looking game on the PS2. They just have some excellent artists who know how to convey their intent through designs. Helghast have a great look, and their specialists all look the part.

The graphics are excellent though, but what makes them excellent is that they render fantastic designs.

rydamgw's picture

Killzone 2 is gonna be an excellent game. Day one buy for me so far I haven't heard anything bad about the game from reveiwers to beta testers plus Ive been watching gameplay on gametrailers.com looks nasty gotta say.

Limanima's picture

I would really like to understand from were comes all this hate to Killzone 2...
I guess that the fanboys from a certain console are kinda of jealous of this game.

NickgamertagO1's picture

I read a couple of revies of Killzone 2 yesterday (metacritic has some official PSM reviews) and although I'll take an official magazine's reviews with a grain of salt and I'll wait for some more reviews, the game sounds pretty sick. Wish I could carry my achievements over to the PS3...I'm a graphics whore and if this game looks as good as the reviewers said...

Wall_E's picture

I'd agree with 100% there. Some people are just biased towards certain games.

Kim_Naroz's picture

Disappointing!

One word can describe all of this nonsense associated with Killzone 2. The first Killzone game was not a good game; it didn't even deserve a sequel. Killzone does not have the gameplay foundation that sequels are built on. When reliable and trustworthy websites such as IGN and Gamespot criticize Killzone, it is usually a good idea to take their word for it and forget about making a sequel. It would have been a better idea to devote those resources to a new game series of some kind...but, like critics have said all along, the PS3 has the problem of "sequelitas."

Tycalibre's picture

Killzone was great, I wouldn't trust IGN and Gamespot to tie my laces.

ArronC07's picture

Photobucket

savagehenry's picture

LOL....Is Kim going to get Jean Luc'd everytime he posts?

NickgamertagO1's picture

Hilarious.

tirminyl's picture

I expected much more from you. You need to try HARDER.

Oh, it's funny that when the system was released it was "too many new IP's, where are the sequels?". Now it's "where are the new IP's, PS3 has sequelitas!". Really, try harder next time. I know you can do it. Don't let me down Bac...I mean Kim.

jazzbrownie's picture

You should do better.

Limanima's picture

Hum... Have you played the game?

ronron's picture

I have to say that when I read this article in Edge, all I could think about was what a spectacularly depressing waste of money this is. I'm probably one of few mentalists these days that absolutely loathes pretentious-yet-deriviative orchestral soundtracks in games but I'd love to know exactly how much this recording actually cost. I'm sure that along with the costs of making cutscenes, it means less money gets spent on refining actual gameplay in favour of what is, essentially, needless window dressing.

Limanima's picture

And were did you got the info that the gameplay suffered from the time and money invested in the soundtrack?

Better put no sound in games and invest that time and money in the gameplay. Nice point of view...

Dan_Chippendale's picture

I disagree, I think using a real orchestra with real orchestral neuances for games is great. Synth music can never convey the rich sound of a real orchestra. Plus being able to use Bluray for much less compression on the soundtrack means the end user gets a more realistic representation of the original recording. Maybe you haven't got 5.1 surround and a decent amp? Once you have heard a proper orchestral soundtrack with a deep bass and good mid/high range sounds you'll know its special. Some times the hairs on my neck stand up when I hear certain music in-game. I doubt that the extra cost of the orchestra will detract from the budgets of gameplay refinement, Sony would be stupid to cut corners on one of the most important AAA titles of the year. Imagine the review in Edge. Killzone 2, fantastic game let down by midi music. That sounds wrong doesn't it...

Bleak Corner's picture

I would like to add it's amazing how many people underestimate the importance of a good soundtrack to a game. And yes, an orchestra properly recorded in a nice environment *can* make that difference.

Only the truly excellent composers using a huge library can deceive people into thinking they are listening to an orchestra and even then - if you listen closely - you can still tell.

NickgamertagO1's picture

I think you're right Bleak. I think there's been some AAA games that have benefited greatly from having an amazing soundtrack. Hate to bring it up, but I think Halo's music (especially Halo 1) really helped (even Bungie has commented without Marty Odonnel's score the game would have felt much less epic than it does).

Bleak Corner's picture

Heheh... you're not offending me - I own (and like) the first one as well - including its music. I wasn't a big fan of the sequels though...

But yeah - it's the same with movies. People undervalue the importance of a good soundtrack, not realizing that, from top grossing Hollywood productions to obscure indie flicks, music is an important aspect of the experience. Well, except maybe for No Country for Old Men (where the complete absence of music actually worked well for the film). ;)