In the past month, Next Generation has interviewed the industry on
a variety of topics. Here's your chance to catch some of the great
pieces you might have missed.
On the Revolution Controller
"I feel just like
a child with a new toy, opening millions of new doors of possibilities.
More than an improvement, this way of playing is creating a new
dimension."
"Realistically
for the first couple years most developers will be adapting their old
games to fit this interface with only a couple really taking advantage
of it. Give it a couple game cycles and we should see some interesting
stuff at E3 '07. I haven’t been this excited since Sony put a second
stick on their controller."
"But
I’m great at forming opinions based on news I skim through and forum
posts I chortle at. Later I find the information out to be at the very
least “quite inaccurate”, and at the very most “wildly inaccurate and
possibly libelous”. So I’ll hold off until I’ve juggled one of these in
my own, slightly sweaty hands. Until then, I shall plug in a Sega
fishing controller into my Dreamcast, and play Soul Calibur with it…"
David S J Hodgson
Freelance Writer (formerly of EMAP, Gamefan, Gamers Republic and incite)---
On the Pitfalls of Episodic Content
"Failures
in the early episodic content models could result in a chilling effect
on other companies planning to take the plunge. The two major factors
in the expectation setting process are price and scope, and it ties
back into that same question of 'what can I buy with my entertainment
dollar?'. My expectations of what I get for $5, $10 and $20 are
different and my expectations probably don't match yours."
---
On Revolution Pricing
While
we have not released information about pricing, we do recognize that in
order to expand the market and reach new consumers price is an
influencing factor. Price will be a major consideration in future
consoles as the cost of technology continues to rise. As we've
already seen with the currently announced pricing for Microsoft's Xbox
360, gamers looking for a new system around the holidays this year
could easily spend over $500, which could be too high for many
consumers."
Beth LlewelynSenior Director of Corporate Communications, Nintendo of America
---
On Developers Doing PR
"No
one really wants to do the business or promotion side of any artistic
project – but if you don’t you’re at the mercy of whatever happens.
Just put your head in the sand and hope for the best?"
Mike WilsonCo-Founder, CEO, Gathering of Developers
---
On the Misconception of Glass Ceilings
"Am I the only woman in the games industry who
doesn't feel the need for us
ladies to be 'recognized' for working within the market? I'm speaking, of
course, about the bodies and events being organized specifically for the
fairer sex. Sorry, but the whole Women In Games thing makes me really angry. And not just during a certain time of the month."
Lisa FosterEditor-in-Chief, MCV
---
On Second Hand Software
"If
you walk into EB in the US, they try and sell you a second hand version
of a game before a new one. I think that's bad… Those resold games use
server resources, tech support. The majority of guys calling up saying
"I don't have my serial number", I'm sure a lot of those are resold. It
costs us money. Those customers think they paid for it, and they're
entitled to support. The reality is, we didn't get paid. They didn't
pay us."
Mark ReinVice President, Epic Games
---
On Game Pricing Strategies
"The
next gen world is considerably more complex - and prices for titles
that deliver on pushing this complexity will definitely reflect that.
We couldn't deliver the type of consumer experiences we're delivering
in Full Auto as an example, on an existing machine."
Scott SteinbergVice President of Marketing, Sega of America
"We
believe videogame consumers will view the new consoles and their
software products as a separate market from the existing videogame
systems and their products. We expect consumers to see the increased
functionality, graphics and overall gaming experience of the new
systems as an upgrade to current systems and be willing to pay more for
this improved experience."
Miguel IrabarrenVice President of Publishing, Midway Games
"I
would suspect that other next generation software will also try for
this higher price point. Costs are escalating everywhere and we have
tried to maintain that $50 cap for quite a long time. The cost of
building new games is going up."
Bill GardenerPresident, Eidos
---
On Profitability
"I
don't know that on many of the game titles if we'll make money on them.
What they're going to do is help us sell hardware. As we look at our
advertising budgets, we could go and burn ads, taking out pages in
magazines and talking to editors, or you can pay, what seems like a lot
of money as compared to what you might initially expect to sell, in
order to get some big name games for your platform."
Mike CarrenderCEO, Tiger Telematics
---
On Gaming's Place in the World
"Everyday
life is full of fun and stimulating things. The feeling of just riding
a bicycle, or the sensation of sand on your bare feet when you're
walking on a beach. The happy feeling that you get when you decide to
skip - the increase in your heartbeat that happens when you just decide
to stop in the middle of a road crossing. You couldn't really say that
they are meaningful things - but they all help you realize that
everyday life is quite good fun too. You don't need games to have fun.
And possibly, you don't even need games at all."
Keita TakahashiGame Designer, Namco (creator or Katamari Damacy)
---
On the Value Business
"This
is the fifth PS2 Christmas and, if you look back to the PS1 days, this
is when the market for value really starts to take off. We believe
there is another four to five years of this. I'm a firm believer in
what Sony says, which is that this is a ten year cycle."
Rob DyerPresident and COO, Crave
For more insights from developers, publishers and others in the industry, check out our redesigned Interviews, Games, Companies and Opinion sections.