
The Gamer’s Bill of Rights
August 28
As it Happened
Not only did PC games inherit a new united front in 2008, Stardock and Gas Powered Games went one step further by giving the format its own Bill of Rights. And though the Bill hasn’t developed into an enforced industry standard, many still argue that it should be. And with good reason too; topping the Bill’s list of demands is that “gamers shall have the right to return games that don't work with their computers for a full refund”, a request so reasonable that it’s mildly depressing that there’s even a need to mention it.
Stardock’s Brad Wardell put forward the Gamer’s Bill of Rights as part of his written keynote for Edge, which can be found here.
Spore Finally Launches, Hits Platinum Sales Mark
from September 23
As it happened (2, Edge Review)
It didn’t come as much of a surprise. EA was getting a clear impression of the sales potential of Spore back in June – some two months before the game’s full release – as the teaser/demo version of the game, Spore Creature Creator, had already seen over a million unique creatures created and uploaded to EA’s online portal Sporepedia.
A comprehensive ad campaign upon release helped the game hit sales of one million in just two weeks. Later in September, EA reported in its otherwise-gloomy Q2 fiscal results that the game had reached two million sales. Over 60 million unique creations have now been added to Sporepedia..jpg)
DRM Fights Continue Apace
from September 24
As it happened (2, 3, 4, 5, Ten Most Annoying DRM Methods)
"I find it somewhat ironic that game companies or any company would seek to protect its own intellectual property rights by infringing on the intellectual property rights of the computer owner," said a stirred Scott Kamber in December, representing a group of people seeking to take EA to court for its use of DRM technology in Spore.
Kamber’s assessment sharply encapsulated the angst many have with the piracy-protection system SecuROM, an issue that remained prevalent throughout 2008. Upon discovering that Spore had implemented the technology, many gamers voiced their discomfort through Amazon’s user-rating system, giving the game its lowest possible score and leaving heated remarks in their user-reviews.
EA chief John Riccitiello played down the furore, claiming the grief comes from a “0.2%” minority of vocal activists. That minority were perhaps at their most cutting in December, when news blog TorrentFreak suggested that the estimated 1,700,000 illegal downloads of Spore were “inflated due to the DRM that was put into the game.”
Another huge PC game of 2008, GTA IV, was also put into the DRM debate, as Rockstar announced the game would be using SecuROM technology. Rockstar emphasised, however, that the game wouldn’t limit the number of times a user could install it.
Launch Mania with Wrath of the Lich King
November 13
As it happened
This generation has enjoyed gaming’s biggest cultural impact yet on the wider-world. After Halo 3’s global launch event became prime coverage for the world’s non-specialist press, GTA IV went one precedent further and became the first game believed to make a negative impact on Box Office sales during its launch week. In the same year that UK PM Gordon Brown put the words “important” next to “videogame industry”, the Wii and DS continued to push into the expanded audience.
Yet, as strange as it still sounds, one of the biggest launch events of the year belonged to a boxed PC game. The international launch of Blizzard’s Wrath of the Lich King made waves across the globe. London’s HMV Oxford Street store witnessed its biggest midnight launch ever, with some 2,000 cosplay-friendly buyers lining up to make a purchase. Hours later, the same game was responsible for Gamestop card-reader meltdowns across America, along with a launch party in San Francisco loud enough to prompt a noise complaint from a disgruntled resident.
World of Warcraft Flaunts PC Market Dominance
December 23
As it happened
While Blizzard’s next StarCraft and Diablo games continued to stir (and even unsettle) its legions of fans, nothing could make a more fitting end to the year for Blizzard than a story about World Of Warcraft. After all, Blizzard’s flagship series has essentially been the centrepiece of the PC market since 2004. Following the successful launch of Wrath of the Lich King expansion pack, Blizzard announced at the end of December that the WOW series has now amassed over 11.5 million unique subscribers.
At the time of the announcement, GameStop’s Senior Vice President of merchandising Bob McKenzie gave a rather haunting analysis of the growth of the franchise: "Not only is Wrath of the Lich King still doing well, the base World of Warcraft game and the World of Warcraft Battle Chest are performing better than last year.” With the PC market cracked, will 2009 see Blizzard attempt to replicate its PC triumphs to the consoles?
I've been a PC gamer since the 486 and mucking about with dos files. It seems to me that the PC brand is dying as a platform for games. Blizzard appear to be propping up the system with WoW, take that game away and there is not a lot left. All Blizzard games can be played on a Mac, the PC exclusive titles are pretty much dead. How many players of WoW play on a HD-TV? Not that many I imagine. Fallout 3, Left 4 Dead, Oblivion, Mass Effect, Call of Duty 4 are great games that just look better bigger. Piracy of Crysis is an example in how to lose money. Making games is a business venture first and foremost, piracy is a massive problem for the PC. Consoles have the problem to a very limited extent and it is getting more difficult to find mod chips etc especially since all 3 of the new platforms; Wii, Xbox 260 and PS3 have internet connectivity.
I have given away my gaming PC and bought a desktop one which I am writing this on now. I am probably going to buy a Wii (and probably a PS3 too) because exclusive titles is a big draw for me. As someone who has played WoW since launch, has more than 10 level 70's including a death knight and enjoyed PC gaming for the last decade or so, that says a lot about how I feel the direction of PC gaming has gone and will go.
I'm definitely a PC gamer, and I agree that you typically see younger children and teens playing on consoles where adults and up can often be found gaming on the PC.
To be fair, it must be incredibly challenging to try and sandwich many different HUD's into an easily accessible console controller. In fact, I haven't seen it done to my satisfaction to date. That simple fact, in and of itself, can affect how simple an interface a designer feels the need to create.
The PC tends to offer infinitely more interface options with a keyboard. And frankly, strategy games, in depth sims and builders, and MMOs are generally my favorite types of games - very little of which can actually be found on consoles.
PC gamers have turned bonkers these days. Need reasons?
* PC gamers call games casual, although players can go 'Game Over' in these games faster than in any so called hardcore game.
* PC gamers will also try to call games "not hardcore" if the time requirements are less than "your entire existence". Just because a game can be played in 10 minutes does not have to make it less complicated. Especially puzzle games are anything but casual.
* PC gamers complain about console simplicity, yet they flock to MMOs which will base the result of combat on numbers people grind, without any display of skill whatsoever.
* Being hardcore on the PC has turned into playing only a single game day in day out. Team based shooters and MMOs dominate the scene. Good luck trying to sell them Crysis, when they still won't move from Counter Strike 1.6 to CS-Source.
* Has anybody ever looked at http://store.steampowered.com/stats/ on wondered about the statistic of 1.5M people logging onto Steam, but only 300.000 of them actually playing a game? Or why the newly hyped games (L4D, TF2) have nowhere near the number of players compared to CS?
PC publishers have turned bonkers too:
* They advertised Crysis mainly on the fact how it will not run your computer.
* They still develop games mostly for the next generation of video cards instead of making good use of installed technology. Then they are surprised how many people are excited about games on Source, a five year old engine, or at how many people play the "low-fi" WoW. Well, at least these games actually run on a computer.
* They released Spore mainly as a tool to create avatars and buildings, with almost no emphasis on the game reflected in advertising.
* They antagonize their customers with non-working DRM.
* They whine about bad PC sales, yet the PC has one of the worst line-ups of all platforms. Aside from WoW, the PC platform has no exclusive with any cultural relevance. It used to have Quake and CS and others, but they are not being developed right now.
* Have I mentioned EA's reasoning that a hardcore shooter will suddenly appeal to non-hardcore shooter fans by giving it Bugs Bunny graphics?
Can you imagine one side of this insanity trying to sell the other a game?
PC gaming is not dead, but it should.
Who wants to play games on a desktop computer? How can I play games sitting confortably on my couch when I have a keyboard and a mouse?
The thought of having to boot and logon to windows to play a game is enough to get me far away from PC gamming.
Only kids and teens play PC games. Those that aren't in this category are playing MMO.
When those MMO reach consoles, thos players will make the swicth sooner or later.
laptop gaming is best out there, by far. As you get older, the Laptop becomes not only a business and life tool, but a gaming machine all in one. There's a whole new crop of gaming capable laptops coming from Gateway right now that are amazing, nevermind what Asus is doing too and many others. In fact, I'm on one right now, that cost about $1100, 17" Screen and it comes with a 8800GTS mobile GPU...runs everything out there well above my console counterparts, and works amazingly well for everything else a PC does.
It is about perception. People that don't know wtf they're talking about and are negative about anything besides Console gaming have absolutely no clue how easy and rewarding it is to game on a PC. I still love having a Desktop PC as well, for the Home Office, to compliment my static consoles that are stuck at home on my 50". There's something to be said about portability, and laptop gaming as well as portable gaming like the DS and PSP which rock, is going to be the future, as if it isn't heading that way already.
Many companies are waking up and offering GPU's that aren't integrated and still cheap to sell to the mainstream. This is the important thing. Dell's new lineup will offer much cheaper laptops that are gaming capable and offer far more than what a single console can offer. This isn't to take away from consoles , I love 'em , but the PC is still king in my eyes.
Yep, you definitely aren't a PC gamer.
Teens and kids tend to be console gamers. Adults are the ones playing PC games. This is largely the case because PCs have a learning curve whereas consoles are designed with user friendliness in mind.
The result is that PC games can afford to be designed for the more intelligent gamer. The PC is still the dominant platform for shooters, RPGs and strategy, all genres of which are far more complex and contain deeper gameplay than console counterparts. These games profit significantly from the keyboard and mouse interface over the simplistic controllers of consoles, and allow for more open-ended opportunities from developers, as well as source tools for modders to toy with. What's more, the PC platform is always on the edge of technology, both in terms of graphical power and more recently in digital distribution and other advances afforded by the open platform.
MMOs will never make it to consoles. They are simply too complex. Sony tried with EQ and failed. Consolifying a MMO will result in an inferior game, just as Bethesda's games have deevolved in quality since its pre-Oblivion titles.
As long as there are mature gamers who want more from their games, the PC platform will always live. It also helps that the PC has significantly greater market penetration than consoles -- there probably really is a PC in every household.
I don't want to say consoles suck compared to PC, though. I love my console, if only for the Rock Band goodness it offers me. 3rd person action games and more arcade/action oriented RPGs also fair better on that platform.
It will always be ridiculous to say one or the other is better or dead. They each have their strenghts.
Back to the topic on hand, though: Lively? Never even heard of it. Good job, Google!
Well yeah if you have some lame Wal-Mart purchased PC.
That's the problem, most people don't realise PC gaming is quite nice but it does require a decent investment and the lame PCs that most people will buy won't cut it.
The only upside to console gaming is that all the hardware is the same.
PC gaming can be done on the sofa, in the loo or on the bus even. On top of that you can customize your games a hell of a lot more, do the internet, movie/music better than consoles.
Don't get me wrong, I love my consoles and started out on consoles in the early 80's but PC gaming is great, really great. But it's been killed by shit hardware like Intel video cards or even Nvidia cards that use shared memory and on top of that the pre-built PCs will all that pre-installed BS kill performance even more.
The urge to get everyone owning a PC by driving prices down has killed PC gaming. Had companies lowered prices by building more rather than removing quality then PC gaming would still be doing well.
How did Stardock's PC Gamer's Bill of Rights not make the list here?
That was just as important as any other DRM and PC gaming related story.
We think you're right, Zachary. In fact, we've updated the article to address your observation. Nice going.
Glad to see the update. Thanks.