By Edge Staff
June 26, 2009
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The team want to remain a team, and as we visit their offices on the outskirts of Gateshead the mood is quietly industrious, Necessary Force’s developers are assembling the component parts of a game that is considerably more ambitious, and more obviously loaded with potential, than their last production, Wheelman.
For the unveiling of Midway Newcastle’s new game, there was no month-long website countdown leading up to the reveal, tidbits dribbled out day by day to keep bloggers champing at the bit. Nor was there a glitzy press conference masterminded by its publisher, no trays of canapés to distribute among journos, no NDAs to sign. Instead, the developers of open-world actioner Necessary Force set up their own website, loading it with an introductory video and concept art. They had to. No one else was going to.
Since parent company Midway ran into serious financial difficulty, its Newcastle development studio has been dangling in limbo. If a buyer does not come along soon – and soon in terms of days rather than weeks – the team will be dissolved, its 70-plus staff joining the hundreds of other game developers who’ve cleared their desks in recent months as the squeeze of the global recession has tightened.
The UK’s recruitment agencies have been circling for some time, attempting to pick off Midway Newcastle’s talent, but almost entirely without success. The team want to remain a team, and as we visit their offices on the outskirts of Gateshead the mood is quietly industrious, Necessary Force’s developers are assembling the component parts of a game that is considerably more ambitious, and more obviously loaded with potential, than their last production, Wheelman.
What we're seeing in the developer’s demo room is the result of only three months' work, yet there is plenty to see, and in remarkably stable, consistent form. The action opens in a city at night stabbed through by a profusion of light sources, the environment illuminated by car headlamps, overhead streetlights and the occasional probing beam from a passing police helicopter. It is a world away from Wheelman's sun-baked Barcelona, not only because it's so forebodingly dark but also because it's tipping down with rain, slickening the neighbourhood's streets and its dilapidated architecture, home to an assortment of grade-A scumbags and their dirt-poor victims.
As a police officer assigned to this beat, you're looking at a clean-up operation, which due to the game's construction will play out literally. As you eliminate criminal activity to make these streets safer, we're told, they will transform. The ubiquitous graffiti will be scrubbed away. Boards will be removed from windows. Entire buildings will be replaced with shiny new constructions, putting a shop, say, were once there was a tumbling-down tenement. Progress will be measured visually, then, but the plan is also to feed into the game’s mechanics, a selection of overhauled locations playing parts in your investigations. Right now, though, as our demo continues to play out, it’s clear that there is a lot of police work to be done before this area becomes anything other than a grubby hellhole. 
In terms of overall graphical style, the studio is going for ‘neo-noir’, taking influence from the likes of Sin City at one end of the spectrum and LA Confidential at the other, with a shady helping of Se7en from somewhere in the middle. The contrast between light and dark certainly conjures up a David Fincher kind of vibe, but the characters within the gameworld are more comic-book in style. The time period, meanwhile, is 'near future', but one as imagined in the '80s, with the grit of Robocop, not the slickness of I, Robot.
The demo kicks into gear and Necessary Force’s as-yet-unnamed hero gets into his squad car and heads off in pursuit of a felon, whose whereabouts are relayed by radio contact with HQ. The city streets feel narrower than those of Wheelman, the more enclosed spaces heightening the city’s sense of oppressiveness. The perp is located and a clattering, lamppost-mangling chase ensues before he dumps his car and heads off into a back street on foot. It’s a scenario Midway Newcastle intends to form a kind of backbone to the game, with more emphasis placed on action outside of vehicles than inside.
UT3 has become far better game now since patch 2.0 and Titan Pack, and very enjoyable too. Its gameplay has become better then UT2004, but UI and customization options are still very bad. So now is the time to enjoy UT3 fully. Though visualy Crysis is the best, while it has good singer player gameplay it lacks bots in multiplayer and multiplayer modes in variety. It will very much like to see a conquest type game mode in UT3 like Star Wars Battlefront with 32-64 players, and all the modes of UT3 plus Conquest mode in Crysis. Also I am trying to make a mod for Battlefield 2 that will make it fast paced and similar too Star Wars Batlefront 2. Though finally I will like to see all the modes of UT3 and Conquest in my own game Nex Wars.
There are people who would argue that the gameplay was much better in UT 2004, certainly I missed the old Conquest mode, I believe it was called, in 2004.
The UI is fine, it does the job and there are numbers above each picture of the representation of each weapon. Your health and shields are clearly laid out with bright, big numbers to make it clear. I'm interested on how you see that the UI is bad.
Customisation, meh. It's all what you want. You can already choose your avatar and you can choose the amount of bots and how hard they are, also choosing the mutators of a round and the map as well.
We would all like to see a huge amount of players in and style of combat in UT3, similiar to Star Wars Battlefront, but I can only imagine that with the UT3 engine running under the hood and all the activity going around it would seriously lag. I believe the same amount of polygons on a single UT3 character equal to the same amount used in UT 2004's stages. That's a lot of plygons and the sort of action of Star Wars Battlefront happening on screen with massive numbers would be a bit much, I'd imagine.
Whether Epic is capable of delivering that now I can't say, but I can only imagine that it would be very difficult in achieving that while making the gameplay smooth without a hitch in lag and clearing connectivity issues so everyone's ping is kept at a tolerated amount.
Nex Wars? That's an ambitious project right there if you intend to copy all the modes of UT3 and Conquest in a single game. Good luck to you.
by UI I meant menu before starting the game. In game UI is good, Where is bot roster, control on preferred team to join. map and gameplay listing on same page. Key changing is recently added.
Though as Isaid in many ways UT3 is better. I agree it is arguable that UT2004 gameplay is better. It is my opnion of UT3 being beter, but UT2004 is just behind(in my opinion).
You are right about poly count, but polygon count has more to do with client hardware, they are not passed to server. Data can be compressed and selected for lag free match even on 56 k modem(like tribes), but gameplay features and physics may be sacrificed, accuracy in client-server synchronization also drops. But it is done in Battlefront and Battlefield 2 already. And Valve has even incorporated havok physics in Half life 2 deathmatch. Faster connection means more responsiveness and features. If you hit a person you hit him more accurately on faster connection as server is updated frequently. Graphics is the burden of graphics card in client machine. Already UT3 does transfers so much data to server(necessary for it game types), whereas battlefield was optimized from start for 64 players. Enemy Territory Quake Wars can also handle many palyers with very good graphics and polygon count.
The mode you are refering in UT2004 is "Conquest" but it is different then the conquest mode of Battlefield 2 or Star Wars Battlefront where we can "randomly" capture control points. This random approach (instead of the linked node approach of UT2004) seems more enjoyable to me. While Star Wars Battlefront is faster paced then Battlefield 2 , Battlefield 2 has superior Draw Distance, Graphics, terrain and better AI.
I intend to get
"Deathmatch, (onnline and offline with bots)
Team Deathmatch, (onnline and offline with bots)
Capture the Flag, (onnline and offline with bots)
Vehicle Capture the flag, (onnline and offline with bots)
Warfare(UT3 type), (assault may be added) (onnline and offline with bots)
Conquest (Battlefront Type, but faster paced upto UT3 speed, but toned down if needed)" (onnline and offline with bots)and a
Single Player Campaign (similar to Crysis(replayability), but combat tuned to Halo 1(fun)), and a
RPG ( story and branching like Never winter Nights , play style similar to Oblivion(real time combat in 3rd or 1st person) )"
Required modes and single player will have vehicles too(in RPG dragon may be a vehicle)
This the game I would have wanted to play and make and I am on it. It is my own indie game.
Graphics and Physics are aimed at the level of Crysis, and that is sufficient to satisfy graphics fans.
Though Gameplay is sufficient as can be seen from the modes you are geting.
I am not aiming for breakthrough in game play like Assasin's Creed did(the last game with different play through I liked). I am implementing popular, tried, tested, fun (to me atleast) modes and gameplay in Nex Wars.
Yes it is a very ambitious project.
But the best part is it will be free or at the maximum 20 USD(no more then that).
Though it will be only on Windows Vista 32/64 bit and Windows 7 32/64 bit ( as planned now), A Ubuntu Linux version is planned in my mind(Source code is geared towards cross platform), If neeed Windows XP compatibility with OpenGL will also be provided, as I am using DX10 and OpenGL 2/3
Gameplay trailer
Imagine yourself as (for now see in your mind)
a soldier fighting against enemy, as you choose soldier class in conquest mode. You have a assault rifle of Halo 1, machine gun of UT3, plasma gun of Quake 3, and a Crowbar. You attack on the bot at a control point with assault rifle, with first shot he rolls away to the table at the corner of room, flips the table , takes cover. Between this you take out your plasma gun and fire on table, table catches fire, you enemy runs for another corner, in which you blast him with machine gun. Somebody throws a grenade at you from behind and you se the nice explosion with physics. The shed housing control point breaks down and Control point is now in Open.
Yes this is going to be a ambitious game . I was mainly inspired by Star Was Jedi Outcast which provide Single Player, Multiplayer and Multiplayer with bots. Of course I love UT3, Halo, Battlefield 2, Star Wars Battlefront, Quake 3, Crysis, Oblivion, Never Winter Nights, from which this game Nex Wars has got all the ideas.
I like to improve more on what is already good. There are other Single Player Games from Other big companies that have man power to explore and implement new gameplay in games.
Mean while I have to complete my novels also which is my major source of income and my first choice and profesion.
You can find more about me at
http://en.wikipedia.org/wiki/Kinjal_Kishor
Checked out the link, pretty interesting.
If you're looking into getting into humour and fantasy I highly recommend the Discworld novels by Terry Pratchett. As an author I think you'll find his work funny, enjoyable and insightful as each book, without you realising it, is questioning you about the world around you.
Take for example "Men at Arms", this goes on about woman in the workplace and their roles.
Another example "Small Gods", this questions you about religion and gods and where they get their power from and everything, it also gives you funny insights about our prophets. You don't realise it though, you're just enjoying an immensely funny book but when you reflect on what you've read you realise that it questions you.
That is an extremly ambitious project. Do you have any experience as a programmer and a graphics designer? If you're working on this alone then god help you.
Also, with the graphics aren't you cutting down the market? I have a pretty damn good laptop and yet it can only play Crysis at the smallest settings, and I just un-installed the game within 3 hours.
Yes, connectivity can be depressed and all that, but there are still issues. I live in Ireland and I still can't enjoy Demigod online. I can't speak much though about connectivity issues, my Graphics lecturer just got his PhD in gaming connectivity, so he'd know more about it then I would.
Dont worry about graphics, it will run atleast on nvidia GeForce 6200, my last owned card before GeForce 8800GT, and will run well. Main thing is I am targeting 64 Bit Windows so as to use 4 GB RAM. The game will take some years in making so it is reasonable to expect that many people will have atleast 8600GT by then.
If game will be scaled features will be cut so probably 8600GT will be minimum by then. Requirements will be considered then and how much to scale the game. First I am targeting 8800 GT as I own it.
For now it is targeted at Win \dows Vista 64 Bit, 4 GB Ram, nvidia Geforce 8800GT(unsurprisingly my own PC configuration). As Game Engine is completed I will take help of artists, to complete the artwork(that is out of reach of one person even if he is a expert in 2D/3D design, though I myself can make textures and models, but amount of load is really too much for one person).
I have started with First novel in Discworld. Though I am currently finishing last 50 pages of Lord of the Rings, And I am on part 2 of Foundation Series by Isaac Asimov. I plan to read Original Shannara Trilogy by Terry Brooks, Wheel of Time series by Robert Jordan, Bourne series by Robert Ludlum. I have already read and liked Da Vinci Code(atleast it is very thrilling, if one overlooks the bungling accuracy).
I have planned reading Discworld series 1-36 for a long time. I have all the books but I was busy with LOR, My MCA(Master in Computer Application and my own novel) Though I take out 1 hour regularly for reading novels(That is the trick I do time management and do the primary activity of Writing, Reading, Programming n different Time slots and change the plan if required).
Yes for the time being I am alone on Nex Wars(But I already have free library of source code(zlib license) for different subsystems of Games, so actually work on Nex Wars is going in good speed.
You absolutely right about Discworld, it is comedy on our own world and questions much(Genius of terry).
Though other 2 genius are definetly Isaac Asimov(Foundation Series) and J R R Tolkien(Lord Of Rings).
Asimov actually had IQ of 200(140 is intelligent and 160 are pretty intelligent, 180 are brilliant, 200 is very rare). On the other hand Tolkien wrote a really very good story.
As for novel I am all inclined to explore new things, originality and creativity(thats why first combination of many mythologies, though Indian and Western have major chunk, and it will be more medieval oriented though.)
A lot of ideas goes on in my head all the time, and I am visiting local villages and forests these days to get feel of landscapes. As also seeing lots of Planet Earth discovery Videos. Visual feedback is really amazing. You have seen it then you know so much(But actually being there also has more benefits)
Unsurprisingly my novel is a trilogy!
Only problem is English is my second language, and my lot of time is invested in learning it thoroughly(As you may have seen, I have till now wrote only in Hindi(national language of India). But almost nobody outside India knows Hindi, and English is universal and very popular. Also I am targeting British and Americans, Germans mainly as I like their fantasies so much, though obviously what is common to me is very new to others - the rich Indian Mythology, and it is pretty unknown in other parts of world. Thus the idea was born and then a theme and now I have a complete outline. Obviously the time is being invested in writing the novel in very interesting way so that is very interesting to read, and I am investing much of time in improving english upto the level of Tolkien. I am so desperate to tell this story.
Good choice of books to read. I've read all of the Discworld novels and I've read just about every Wheel of Time novel. I also have the Lord of the Rings novels but I haven't read them yet, and the Shannara series are excellent!
For me I mainly stick to Fantasy/Comedy novels. Right now I've been reading the Warhammer 40K novels, such as "The Ultramarines Omnibus" by Graham McNeill. One of the better 40K books I've read.
That's pretty cool! Keep it up then and good luck with you! Hopefully by the time the game is completed then people would have the hardware, but who knows?
Good luck with your game and your future novels!
I have a long list after that also like Gateway, Narnia, Harry Potter. I like High Medieval Fantasy very much and Humour is ever green. Science fiction, horror, Vampire fiction also feels good to me and thrillers. But I steer away from political novels.
If people will be still using Shader model 2.0 hardware till then(probably 2012), then still FarCry 1 Medium Quality graphics for them is still possible. Though it is more likely that people will have 9600 GT and Windows 7 64-bit by then in majority. Windows 7(RC1) performs far better then Vista on hardware requirement less then Vista. It is very much expected that windows 7 will be hit like Windows XP. See the Pattern one good windows after one bad and so on. Win 98, "Win 2000", Win XP, "Win Vista", Win 7.
With 32 bit OS people are limited to only 2GB RAM for games(put as much as you like in motherboard, you will always shown only 3250 MB Ram in Win XP 32 bit. If you will do memry remapping option in motherboard bios (intel G955 and above except GM965- mobile chipset) you will again loss memory na dyou will be shown 2 GB if you have 4 GB memory. If you put 6 GB Ram then may be you get the maximum 4 GB Ram in 32 bit XP and that is the maximum(this is all due to bizre architecture of motherboard chipsets based on a 20 year old design). Also if some game tries to use more then 2 GB Ram on 32 bit windows there are a number of problem, and there is high probability of game crashing. Like Supreme Commander crashed at high details. So games resort to streaming and keep within 2 GB Ram.
But need will be soon for 4 GB and 8 GB Ram, if going by history of gaming industry. The best solution is 64 bit Operating System like Windows Vista / Windows 7 64 bit, which will show full ram after memory remapping on Bios. So a lot of change is probably just 2 years away in consumer PCs. I know a lot of people though who still have Intel inbuilt Graphics card(which cries even with Quake 3 at high resolutions). They want to play Crysis at Maximum Ultra, do not want invest some money in a 200$ card even(there are good cards in that range), and they blame crytek. What option did crytek have, either cut graphics(then crysis is just a normal simple game), or make a beautiful game(and every body curses them). Valve did it right with Half-Life 2 Episode 2 as regards to hardware, but then people blamed that source engine is very lacking and old tech in todays day, though I still see Half-Life 2 even as a very good visual quality game. Crysis actually assumes 6800 GT as minimum, and 8800GT as normal. It is possible to play crysis at high on cheap hardware and it looks lot better then Ultra of other games.
I also still see Half-Life 2 as a visually good game. When I first popped it into my laptop I stared at the particle effects of the dust drifting down from the light coming from the windows in the train station, before I got back to playing the game.
I have a GTX 7950 Nvidia chip in my laptop, 4 Gigs of RAM and a Vista 32-bit operating system. Can run most of my games on high such as Supreme Command: Forged Alliance and others on medium such as Fallout 3.
I too would like to see a vast majority of people with big hardware in the future but I don't see that happening. As you've pointed out you know people that still use built in graphic cards, people just don't want to invest on that sort of money on computer hardware. It's just the mentality of the way things are, I suppose.
Personally I would like to build my own PC. I know how to and I have a comprehensive list of parts (may have to figure out the logistics still) but I lack the funds to build it. People would just see €200 better spent elsewhere instead on a graphics card.
I'm looking forward to Windows 7. Why they're still implementing a 32-bit OS in Windows 7 is beyond me, its about time that the jump was made to the 64-bit era without others being behind.
I'll be honest with you about Crysis. I played it on my computer and I un-installed it within a day. I just didn't like the gameplay and I found it as a good benchmark test rather then a good game. When I build a PC I might give it a go again to see my opinion change, but otherwise that's how I see it.
It is not unusual to not like Crysis, many people do not like that gameplay but I liked it.
Crysis use lots of dynamic lights and is performance hog, whereas half-life 2 used pre generated static lighting and was looking good with great performance. But things have to move forward.
I was talking of people who have the money and want to play the game at maximum also, they are just stingy.
Really a underpowered game cannot run all those nice graphics and cards are already priced reasonably these days.
I waited a lot after 6200 TC for Dx 10 cards and 8800 GT is proving a good investment. Actually 7800 GT is bit faster then 6800 GT
You can
e-mail me at
kinjalkishor@rediffmail.com
if u want as our discussions are taking alot of comment section here. hee hee.
That's cool, thanks!
My E-mail is mentor07825@yahoo.com
Yes, I'm unimaginative when it comes to my usernames and stuff.
Ever since Crackdown, I've found it harder to really spend too much time with Open World games with the genre's standard gameplay, but a good open world game from a police perspective sounds extremely intriguing, and the fact that the Shield and the Wire are big inspirations has me very interested.
It's too bad this game didn't get started earlier, maybe Midway would've invested money in its development over the imminent train wreck that is "This Is Vegas".
I hope they get bought by another Publisher and are given the opportunity to make this game, sounds like they have a lot of good ideas.
after the release of UT3 midway desrves to go the way of interplay and companies like it.