Format: 360, PC, PS3
Release: June 5 (Europe), June 9 (US)
Publisher: Activision
Developer: Radical Entertainment
We spent much of Bionic Commando (our review, from E202, will be posted here tomorrow) pining for Treyarch's Spider-Man 2 and querying the dearth of worthwhile successors. There's Crackdown, of course, but the presence of its own imitators makes the lack of particularly good ones even more frustrating. But then, in a dark corner of Activision’s recent London games presentation, our champion appeared. Prototype was basically finished, and it took a Radical employee to yank us off the controls before we played 'too much'.

Until we’ve played more we can't say if the fun of its opening hours will extend much beyond - open world games of the plot-driven variety seldom pull it off. But it gets off on the right foot. Hero Alex Mercer’s movement along walls, rooftops, and the bonnets of cars is often dazzling. Much of this is thanks to animation that sees him glance convincingly off scenery and bystanders, or shapeshift between stolen identities while vertically fleeing a strafing helicopter. Much is thanks to an open world which is crowded, convincing, and electric with panic. Most, though, is thanks to the game's refusal to deliver action on a move-by-move basis, preferring instead to create show-stopping compounds. Mercer's arms mutate into blades, for instance, which often cut enemies right down the middle. Not that exciting, perhaps, but it is when part of a combo that ends with you elbow-dropping a tank.

The story's not bad, either, and wastes little time on dialogue when action says enough. Mercer's a bit of a Jason Bourne type, chased by everyone while struggling to remember why. He looks like an Ubisoft kind of super vigilante, cloaked beneath his hoodie, but he isn't overshadowed by some clunking great mechanic or a story that refuses to be ignored. There's a propulsion to both drama and action here that might well, one day, catch Hollywood's eye. In the meantime, we just have to hope the upgrade and optional mission systems can buff the game up to a good 20 hours or an excellent ten. As much as we love a good prototype, a production model tends to be better.
Hey, it's got the Activision seal of quality. Can't be bad, right?
I hope this game is different enough from inFAMOUS as I'll be getting that in a few days and not sure if I can handle another open world type game this summer... lets see what the reviews say.. I'm on the fence
This game looks interesting, starting to see some positive reactions online. In a pre-E3 quiet patch have recently devoured the the Prototype previews. I think it shows promise of delivering the stand up and play me feeling that only Crackdown previously produced.
We are ready for something playable after a flat -so far- 09. Has anybody read anything about multiplayer?
This /may/ just prevent me from having to fork out for a PS3 in order to buy Infamous for a few months longer.
Then again.. I am ooking forward to 'Palpatining' people in Infamous (thanks for the verb, IGN!).
Still.. this looks pretty awesome too... Will be interesting to see how they go head-to-head..
From their website their is a PC version, though all stores don't offer the PC version as a pre-order(Best Buy doesn't, but Wal-Mart and Amazon do).
I hope this game delivers, it definitely looks fun.
You're right - it sure is for PC, too. Now corrected on the article.
Nice, this game looks like a lot of fun.
Too bad Infamous isn't being released for the PC too....
Nice avatar.
Is there any prospect of this game being released for the PC?