FEATURE

Prof Clears Air Around Study Findings

Kris Graft's picture

By Kris Graft

January 27, 2009

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"If we had done a study specifically on videogaming ... I'm sure [benefits] are there. There's no doubt they're there. We're not saying there is nothing at all positive about videogames."

A recent Brigham Young University study found a correlation between avid videogaming and substance abuse and anti-social behavior amongst young adults; results that don't paint gamers in the best of light.

But in an interview with Edge, the study's co-author, Dr. Larry Nelson with BYU's School of Family Life stressed that although there is a correlation, that doesn't necessarily mean gaming causes any of the associated negative traits that the study found.

"The study absolutely does not find that videogames cause this behavior. We've repeatedly tried to emphasize that in the study itself. It was all correlation," he said.

He made clear that a correlation simply means that as one variable changes, so will another. "All we know is that it's all related, and maybe it's a third variable that is causing the problems..."

The study, which he called a "first step," did not come to any conclusions regarding a potential third variable that would increase videogame use and supposed bad behavior.

The authors of the study, who polled over 800 university students across the U.S. (no BYU students took part), purposely focused on potentially positive aspects of videogame use with the belief they'd find positive correlations, said Nelson. But the researchers claimed to have found no--zero--positive links.

For instance, the study found videogame use correlated with greater drug use and drinking behaviors and poorer quality relationships with friends and parents. Violent videogame play was associated with more sexual partners; female gamers also reported lower self-worth.

But a lot of college students experiment with drugs, alcohol and sex. Wouldn't that skew the results?

"Absolutely," Nelson answered. "... One factor [of increased substance use] could be the experimentation that goes on with [drugs and alcohol]." He also said an increased amount of freedom for students to make their own decisions, whether it's to smoke a joint or play more videogames, could also play as a factor with the correlations that the study discovered.

Nelson admitted that this wasn't an exhaustive study about videogames; it was focused on young adulthood, and didn't explore some of the more widely-accepted benefits of videogaming.

"If we had done a study specifically on videogaming ... I'm sure [benefits] are there. There's no doubt they're there. We're not saying there is nothing at all positive about videogames."

He added, "Some young adults are flourishing during this time period [of young adulthood]. Others are floundering. Given this time period is unlike any other--young people can do what they want, they don't have their parents looking over their shoulder all the time--it's up to them to choose. How they choose to spend their time can be a bigger factor in their lives than ever before because they're in control."

As for future studies, Nelson hopes to narrow the focus onto gamers with certain personalities or who play in family or social settings.

triakter's picture

My study has discovered that 90% of people who drive jacked-up pickup trucks are high school dropouts who drink too much.

Ergo, my study has now "linked" these traits to the ownership of jacked-up pickup trucks.

There is no story here. There is no science here.

squazzil4's picture

This study is ridiculous. Poll 800 students about any social issue and you'll get 99% bullshit answers. ' Yeah I slept with 10 girls this year'. Thats right.... This is ignoring the fact that any truly 'avid' gamer is more interested in saving his $60 for Street Fighter or RE5 than pimp'in for brick-dust with his £60 green, see.

I'm guessing there's a greater correlation between dysfunctional parenting and substance abuse/ anti social behaviour. OMG that makes me a genius! Whats more worrying is the pervasive cynicism and lack of hope in the kiddies. Dr Larry should be asking ' why so cynical?' or ' why do kids prefer sitting on their own playing video games instead of interacting with their peers?'. That would tell u more about the nature of modern society than trying to find out if videogames transform u into a crack dealer, cha'mone

savagehenry's picture

"Some young adults are flourishing during this time period [of young adulthood]. Others are floundering. Given this time period is unlike any other--young people can do what they want, they don't have their parents looking over their shoulder all the time--it's up to them to choose. How they choose to spend their time can be a bigger factor in their lives than ever before because they're in control."

Damn Straight its a choice. When I was at school (many moons ago) I dreaded social situations, so I choose to stay away from them. I was small for my ages and I was picked on because of my size and lost interested in my peers and their fair weather friendships very quickly. My entertainment has always been books, music, computers and computer games. Both my parents were out to work and busy with careers, so a lot of my time as a teen/young adult was spent entertaining myself, people external from that would call me sad and lonely.. But I never cared because I was happy in myself.

What I don't understand is that this report assumes that all children should and do enjoy socialising with one another, which in my experience is not the case. The article suggests computer gaming, is getting in the way of important social interaction between young people and their well being may be affected. this could well encourage them to experiment with drugs, which I personally feel would only be the case in a very small percentage.

Obviously I'm not advocating all drugs.. but maybe some young people are going to experiment with various recreational drugs anyway regardless of their peers.. obviously not all of them are going to be substance dependant after a little experimentation. It wasn't so long ago, in my own University days, wasting weekend taking various mind bending psychedelic substances and playing games like Rez, Ico and Shadow of the Colossus. For those who enjoy this past time could somebody answer me, what's the problem with smoking a Joint eating your way through some chocolate digestives and enjoying a few hour in a different world ?

Gaming aside, hasn't there always been outlets for young adults to develop skills outside of normal education. Look at individual sports, can these not be undertaken at the expense of friendships? Usually with encouragement from pushy parents. If I was 16 and it was a choice of playing football with my peers in the playground or sitting in the corner of the library reading or playing on a PSP... I would rather take the later... It's nothing to worrying about.. not all children are social able and nor should it be expected of them

Cambel's picture

I played a ten year-old over XBL last night.
I can't believe his parents bought him all that shit.
Yes, im going for the easy response- but its so true.

TEH PARENTS R 2 BLAM!!!

Tycalibre's picture

Or let him on XBL!!! Unless they were sitting watching over his shoulder the whole time (which I very much doubt) then that's just plain irresponsible.

vain's picture

Now this sounds more like common sense. In my opinion, the only real fact that this study gives is the thing that gaming is everywhere and with everyone today.

Jaumpasama's picture

Amen, mate.