FEATURE

Review: OutRun Online Arcade

Edge Staff's picture

By Edge Staff

April 21, 2009

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OutRun 2 remains a pinnacle of the arcade racing tradition, a peak that, through both design and circumstance, may never again be topped.

Formats: 360, PS3
Release: Out now
Publisher: Sega
Developer: Sumo Digital

A riotous celebration of the unfashionable, OutRun Online Arcade is the antithesis of the modern racing videogame. Traction control, torque split and camber adjustments are alien to this world, in which performance is virtually indistinguishable between supercars. Indeed, wherever realism has presented a barrier to high-speed grace, OutRun discards it without a second thought. The result is the driving experience of boyhood dreams: gleaming red Ferraris that drift sideways around cliff-top hairpins at 250kmh while bleach blonde girlfriends fist pump the air in swooning admiration.

Like its 1986 originator, OutRun Online Arcade has but one race: a single, branching route across picture postcard renderings of the American states. Broken into five multiple-choice segments, each one lasting just a minute, you arrive at the finish line in what seems like a blink, breathless as after a funfair ride. From the unmistakable Californian start line of Sunny Beach through San Francisco’s Bay Area, Vermont’s Big Forest, Alaska’s Ice Scrape, the Texan Casino Town and New York’s Skyscrapers, every stage is distinct. A touch of the brake or a quick downshift and a long, graceful powerslide will see you round each stage’s sweeping bends without loss of speed, the feeling as much one of guiding a missile to its target as driving a car.

All of this, of course, will be familiar. Since OutRun 2’s 2003 debut in the arcade, Yu Suzuki’s final arcade game has been iterated on and ported to multiple consoles, Sega so confident in its timeless worthiness that it’s rarely been out of the refinement workshop. A remix of the OutRun 2 SP cabinet, which introduced slipstreaming and Americana-dressed courses, OutRun Online Arcade should be definitive. In terms of cost, as the first to give its buyer change from a £10 virtual note, it’s irresistible. But in terms of value the game lacks the feature set of its forebears. Perhaps in an effort to allow the previous full price releases to retain their sense of worth, we’re limited to the game types featured in the arcade version, rather than any of the console-specific bonus modes.

The default OutRun mode is a straightforward sprint to one of the game’s five different finishing lines, while the 15-minute Continuous mode presents them all in sequence. Once you’ve seen all fifteen vistas, it’s time to hit the leaderboards, which require you to drive both fast and stylishly, the latter trait awarded with points crucial to unlocking some of the hardest-won Achievements and Trophies yet seen.

Heart Attack mode, meanwhile, unlocks your girlfriend passenger’s tongue, which issues two or three on-the-fly challenges for each stage of the race: keep drifting as far as you can between markers, collect the coins, don’t hit any other cars and so on. Your performance for each micro-task is graded, as is your performance for each stage and the overall race. It’s the strongest of the supplementary modes, encouraging you to change the way you play the game while entirely maintaining OutRun’s underlying the race structure.

Finally, a Time Attack mode eliminates the traffic, removing with it the aid of slipstream suction but upping the clarity of the challenge with ghost cars. Copious leaderboards ensure long-term challenge for the dedicated, but by hiding your closest rival’s time away from the in-race HUD in time honoured fashion, their immediate relevance is diluted, post-Geometry Wars Retro Evolved 2.

A weak multiplayer mode allows up to six players to compete but without rankings or leaderboards it’s an undernourished feature. Hosts, who are inexplicably always granted pole position, can opt in or out of catch up and collisions, but here the game’s elegant trim tips into thriftiness. Slowdown and bugs familiar to those who played the original Xbox port further undermine the experience, perhaps revealing a limited budget on the part of developer Sumo Digital.

Menu design that betrays its 4:3 roots and low-res screen furniture also bespeak the game’s age and a cut-price attitude to this new port, even if the sheen and robustness of graphics elsewhere are fundamentally timeless. These shortcomings are forgivable in the context of the game’s cost, but it’s disappointing that the port does little to meet the technological headroom of its new console homes. Nevertheless, such technical blips do little to mark an otherwise blemishless horizon, one as appealing as it ever was. OutRun 2 remains a pinnacle of the arcade racing tradition, a peak that, through both design and circumstance, may never again be topped. [8]

musicmaniac1965's picture

exelent game serie this. i still remember the first outrun, and how it took sega 10 years before we had a proper arcade perfect version at home (sega saturn). my favorite outrun game being OutRun 2. still this one is almost the same, but they made it a little bit easyer. driving trough grass does not slow you down to much compared to OR2, and you can be faster by slipstreaming :-)

to bad sumo digital (and maybe sega, i don't know who's responsibillity it is) does not take the game seriously. online there are 2 bugs in it, one being really bad, as some players can't complete the race as sometimes they get stuck at the fork in the road. examples can be found on youtube (just search outrun online arcade glitch). the less obvious bug is that with collisions on, player 2 can rub his car to player one, and then suddenly get a speed boost, and p2 will be so far up ahead, that p1 can't even slipstream him anymore. luckilly not everyone uses this :-) but that's why if i host the game, i will turn collisions off.

but, all in all, i never expected sega/sumo to do another remake of outrun, as the serie is only atrackting the die hard sega/outrun fans, witch can be seen on the online hall of fame, and so the previous games (outrun 2, outrun 2006 coast to coast) sold not that well. as those games may be backwards compatible on the xbox360, it's not bug free, so i am happy with this game :-)

jb1's picture

Fantastic game

Bickle's picture

Gran Touismo and its ilk are terrible, horribly unfun games. If I wanted to drive a car, I'd get in my car and drive

This is what I'm talking about. Bring on Daytona!

kingheff1's picture

Is this the same as the pc version, Outrun 2006 coast 2 coast, released a few years back?
That was an excellent game, just pure, rediculous, arcade fun.

Tim_White's picture

Whereas Outrun 2006 coast 2 coast had tracks from Outrun 2 AND Outrun 2 SP, this HD version is just the Outrun 2 SP courses. This version also doesn't have a lot of the bonus modes from the previous home ports.

I was thinking of getting this for the hi-def (I believe it runs in 720p). But I assume the PC version of Outrun 2006 is HD too, so that is maybe a better option, especially when it has both sets of courses, more modes, free online, and Edge did praise the PC version in their recent top 100. You can also use your Xbox 360 wired controller on the PC. Oh, and I just found the PC version on Amazon for £2.99!

I accept it is sometimes better to play games like this on a big TV, but even the original home console ports of Outrun 2 and 2006 were 480p anamorphic widescreen (on Xbox at least, and even in the PAL versions I believe). The 360 seems to struggle emulating the first game in places, but 2006 seems fine; plug them into your HDTV via HDMI or component (even from the old Xbox) and they should look really good.

I've downloaded the demo for the new HD version, but not tried it yet on a HDTV. If it looks so much better that it's a must buy I'll let you know...

One last thought: very few people seem to play the previous versions online anymore (speaking of the Xbox versions at least); if busy online multiplayer is your thing, the new version is probably the way to go.

When all said and done, any version of Outrun 2 is brilliant, and Sumo have done a great job of keeping the game alive.

Professor Denim's picture

(sorry double post)

Professor Denim's picture

when comes to content this has exactly the same as the arcade version of coast to coast(minus outrun2 stages).
visually it looks better than the pc version(wich i owne and love!), has some new effects etc....
it looks stunnig in HD, the Legend stage is so pretty in this version. Buy the pc version for the content and buy this one for the online.

Tim_White's picture

Denim, I played this new version last night in HD and must say it looked amazingly clear. Compared with the Xbox Coast 2 Coast running on a HDTV, which did look great, this new one has better contrast and more focused textures. Also, playing Coast 2 Coast on HDTV makes some of its artefacts/level of detail systems more prominent (although they may be 360 emulation issues - see below), like a blurring of the road textures about 20m in front of the players car; the new version is sharp and detailed to the horizon. (Interestingly the water in the new version seems to be more ripley, which looks great when parked, but gives more flicker at top speeds compared to the other versions' more glacial sheens.)

Alas after extended play of Coast 2 Coast through the 360, it appears the emulation is flawed (as is the original Outrun 2's). I witnessed sound effects being stuck in loops, the game crashing on a loading screen, possibly more slowdown than when playing on Xbox1 (though not game breaking), and the 360 may be responsible for the road blurring artefacts mentioned above, as I don't notice them when playing it on Xbox1 (though that is in standard definition, so the lower resultion could be obscurring them).

Think I'll add this new game to my Outrun collection just for the sumptuous graphics. Re: the PC version: do many people play it online, and how does the online play rate? (lag, slowdown etc). Cheers

Professor Denim's picture

Simply the best arcade racing game of the last decade.
Hope they also release the other 15(europeish) tracks of Outrun 2.