Ruffian Games finds itself in a unique predicament. Even before the Scottish developer had the chance to officially say hello to the world, the group was besieged by intense speculation linking it with the sequel to the Xbox sleeper-hit Crackdown.
But Ruffian hasn’t slipped a single hint about its secret project. No ambiguous quotes, no media-savvy innuendos, no telling recruitment adverts have left the group’s Dundee offices.
It was, in fact, the composition of the Ruffian team itself which ignited the speculation, as a vast majority of the newly-formed, close-knit group had worked on Crackdown across a range of capacities. One of which is Crackdown’s lead developer Billy Thomson [pictured]. Thomson is one of Ruffian’s founding trio, along with industry veteran Gaz Liddon and Gareth Noyce.
The group informs us that it is not currently focusing its efforts on a PC or Wii title, adding that its secret project will not be an MMOG. While everything else remains up in the air for now, Thomson speaks to Edge about where he sees the future of console games and the state of the industry in which Ruffian has just stepped into.
Edge: There’s already much collective experience at Ruffian. How is that combined skill relevant; in what ways will it aid you?
Thomson: I’d say I’ve got a few decent games under my belt, some of which I’ve been heavily involved in, but we’ve got people here who are very talented. Our coders scare the shit out of me.
One of the major benefits is that we have a wide range of experience; I think we’ve got the talent here to make just about any game we wanted to.
When Ruffian was officially announced, one of the first statements you made was regarding the promise of online gaming. Is this going to be the primary focus of your output?
It’s not like we’re going to avoid making singleplayer games, we still see a massive market in them. But, moving forward, many games are pushing things like co-operative play. If you look at the consoles that are out there now, everybody’s encouraging everyone to stay online, particularly through your friends list on the 360, and now with the PS3’s Home.
We definitely want to keep making solo games – we want to make great solo games – but we see the life of games online. Because when you finish your solo experience, if you want to get anything else out of the £45 or $60 you’ve spent, it’s going to be through online play.
Is this how you feel developers and publishers benefit from aapplying online elements, in that they can keep an audience interested in a franchise?
I think a lot of companies need to look at how they can expand their games and continue to get people playing them. Especially with franchises, companies need to look at things like downloadable content to ensure that – by the time the second game comes out – people are still playing the first.
I know the publishers are trying to push us to come up with game concepts that keep people from selling their games on, so it is something that publishers are definitely thinking about.
Its pleasantly strange to see a developer emerge at a time when so many are closing down. How do you feel the current economic climate will influence game development?
There’s going to be a lot of safe games, that’s for sure. There won’t be many people trying anything new because, if they fuck it up, then the whole studio could close.
But it’s clear that gamers are still up for new IP. I’m like everyone else; I’m intrigued by new experiences. But publishers are usually a little bit cautious if a game is not going to quite obviously be a big hit. If there’s little data to support the fact that a game will sell well, publishers tend to avoid them, and right now in this climate I think we’ll be seeing a lot of that.
Many have suggested that the industry is fairly well-guarded from the global recession.
It’s completely obvious that the games industry has been affected by it, I mean there’s been so many closures in the last six months.
Talking of which, one of your colleagues suggested that there’s a layoff/recruitment cycle at hand here, where closures are often followed by new teams emerging. Would you agree?
Well it makes perfect sense, because you’ve got a lot of really talented guys losing their jobs as well as the rest. So if, say, four or five studios close down, then you’ve got at least enough for one fucking amazing team.
Ruffian are seriously intriguing, would love to hear more from this guy.