FEATURE

Ten Ways to Overhype a Game

Rob Crossley's picture

By Rob Crossley

October 20, 2008

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4. Developer Spotlights
Performed By: Developers
Notable Workers: Peter Molyneux, Denis Dyack 
“Personally,” says our source, “being a bastard that thrives on that sort of chaos, I’d love it if I had been promoting Too Human just after Dyack went supernova. Who cares about the dev and his studio? Our job is to make sure the game sells and the more it’s in the headlines, the more likely people are to pre-order it, or to pick it up to see what it's like.”

He is, of course, referring to the Silicon Knights president whose profile has exploded in recent years. Whether Dyack’s – and indeed Too Human’s – sudden notoriety was an intentional move or not, the ultimate result was sales. “Every time he says something dumb or his court case with Epic goes another step in the press, that's a few more copies sold.”


5. Bullshots
Performed by: Developers, Publishers
Notable Works: Killzone 2, Madden NFL 2006

Of all the words that could possibly encapsulate what a doctored-screenshot is, Penny Arcade’s sharp portmanteau of  the terms ‘screenshot’ and ‘bullshit’ has always felt the most appropriate. Bullshots live a dishonest existence from the moment they are released, with just a single image providing a thousand reasons to be let down by a finished product.

“Bullshots are often just pieces of internal concept art,” says our source, “targets for the development team from the designers and producer. They usually enter the public eye when this internal art ends up getting misused at times of pressure. What will happen is that an agency will ask the local PR for a screenshot to accompany an exclusive announcement that’s set to be released. This request is carried up the chain of regional PR team to central PR office, to producer, to lead developer and some starving artist, before travelling all the way back. By the time it gets back to the PR team, there's no time to ask for a new one, so no-one looks too closely at it.”

 

6. Association
Performed By: Developers, Publishers
Notable Works: The Godfather, Enter the Matrix, ET

Why build hype and reputation when you can just simply hack into it? Videogame adaptations of blockbuster films are nearly as old as the business itself, going as far back as February 1975 with Atari’s Shark Jaws, an unlicensed tie-in to Spielberg’s classic thriller that was set to open in cinemas weeks later.

Game adaptations of movies are an economic no-brainer. They almost-always fall short of the prestige of their film counterparts, yet they never fail to sell incredibly well, with recent critical bombs such as Iron Man and Transformers typifying how hype works best on the less-informed, casual gamers.

“I blame Ocean back on the Sinclair Spectrum for this and I hate it,” says Everiss, referring to the UK software company that was notorious for buying up rights to make games from a number of movie and TV franchises. “It’s just lazy marketing to ride the coattails of a book or film. You end up just being part of their merchandising and paying for the privilege, and it’s a dangerous system because you’re not building ownership of your own brands.”


 

7. VIP Touch-ups
Performed by: Publishers, PR, Celebrities and their Agents
Notable Works: The Black Eyed Peas’ Fergie, Nicole Kidman, Microsoft

Celebrity endorsement is one of the most straightforward ways to generate interest within core and wider markets, and it has worked perfectly in numerous industries. Celebrities can be used to mask the potential flaws of a product whilst keeping it under an intense spotlight, as well as simplify a product’s message so that it can be effectively delivered though a brief glance at a billboard or poster. ‘I’m Nicole Kidman, and I like the DS’ can be far more winning to certain audiences than a list of reasons for buying one.

“Having a celebrity makes your product more acceptable to a wider range of media so you reach a far wider audience,” says Everiss. “I have worked with celebrities such as Colin McRae quite a lot, and from a marketing perspective I like them because people relate to people, so it humanises what you have to say.”

 

John Petersen's picture

(edit)
No Nick, it's "Pro Fishing Challenge"

VP got alot of hype and good reviews.

What's interesting to me about the whole thing is "Fable" turned me on to "Pro Fishing Challenge" and Viva Pinata was a game basicly targeted for kids that had sex in it.

And I played the VP demo but never bought the game. But the tree planting thing was really cool.

(another edit)
Now if they made a game where I could plant tree's on a farm, harvest my grow, go fishing and hunting, bust up some pinata's to build my strength or endurance stats and find buried treasure while getting scars in a Pro Fishing Challenge environment, I would buy...So long as it lasted more than 40 hrs.

John Petersen's picture

Then that leads me to the hype of the hardware itself... Which is soft, smelly, gooey and brown.

"All games will be backwards compatible"... "You can buy and sell things in the Market Place for real money", "The extended warranty" (which only covered the three red lights).

What a crock...

Pro Fishing Challenge never made it BC...We never could sell anything through the Market Place, and my 360 died because of a bad disk drive, not the three red lights and they refused to fix it for free... Shortly afterwards I bought another Xbox1 to play PFC again and only a few months later, it died... A month before that my Gateway PC died.

About a month after that I found out that MS could kill the cpu in any of their products.

So I'm not very happy with gaming in the state that it's in at the moment.

NickgamertagO1's picture

You're absolutely right about the 3 year warranty. It only covers RRoD. The one year covers everything. My disc drive is acting up, so what I'll do is wrap my 360 in a towel and let it run GTA or some other stream-from-the-disc game all night so it'll heat up and eventually get the red lights.

I do remember them saying they'd let you sell stuff on the marketplace.

Sounds like you've had some back luck with gaming.

John Petersen's picture

It wasn't like that until the 360 hit the scene.

NickgamertagO1's picture

John,
Yeah, it did get good reviews, but I had to take a jab any way. ^^

"find buried treasure while getting scars in a Pro Fishing Challenge environment"

I don't know if that's a joke or not, but its hilarious either way. You know, harvest moon may tickle your fancy.

John Petersen's picture

Sometimes I get cut up pretty good when I go fishing for real, y'know, getting slapped in the face with the whuppin' stick when a biggun' get's away, climbing through shrubs to get to a spot, runnin' the knife and hooks into my hands, getting basal cell carcinoma from the sun...stuff like that... I did find a really nice knife while fishing one time. Found some arrows while hunting, found some turtle shells while looking for old bottles along side a canal once...

I'll look into Harvest Moon, right now I got my eye on "The Hunter"

Linko64's picture

I really don't care about the hype anymore, I can see through most of the bull malarky and they've gotta sell it somehow.

''However, I'll never buy another Fable game as long as I live... When you tell your audience that every blade of grass you step on makes a difference or, you can plant a seed to grow a tree and it's not in the game and that just happened to be what I was looking forward to in the game, it's messed up!

Besides that, how do you grow anything, when you can complete the game (A RPG of all things) in 10 hours?

The strange thing about hype is that my favorite game of all time got no hype and bad reviews. Go figure.''

i agree Fable was a victim of its own hype but i did enjoy the game, i think vital factor to seeing past the hype is to avoid any sort of Offical magzine reviews (E.g. Offical X-box monthly) as they seem to give any big name a large score regurdless of its quailty.

Hypes here and its not going, its a strong selling tool that can sell games purely on word of mouth, i recall a number of people buying Halo3 just becasue some one said Its going to be great (this was few months before halo3 was released i should state), the person who said the comment then went on to say he'd never played a Halo game before.

its key to not to over hype games as they can always turn out to be utter rubish (Rise of the Robots anyone?)

John Petersen's picture

I really don't care about the hype anymore, I can see through most of the bull malarky and they've gotta sell it somehow.

However, I'll never buy another Fable game as long as I live... When you tell your audience that every blade of grass you step on makes a difference or, you can plant a seed to grow a tree and it's not in the game and that just happened to be what I was looking forward to in the game, it's messed up!

Besides that, how do you grow anything, when you can complete the game (A RPG of all things) in 10 hours?

The strange thing about hype is that my favorite game of all time got no hype and bad reviews. Go figure.

NickgamertagO1's picture

A lot of games (including ones I'm sure you've played) do a type of time lapse where the game time is faster than real time. I'm sure you've seen a sun set in "real-time" in a game like oblivion but I'm sure you realized that 24 hours didn't just past buy in a matter of minutes. A game can I don't know, maybe advance the speed at which trees grow. Considering you're suspending disbelief to enjoy a game about magic and fantasy, I think you can spare some disbalief for how fast trees grow. And I think not liking a game because you can't grow a tree seems a bit too critical of the game, and maybe should have judged how you felt about it based on things like gameplay, narrative, graphics, etc.

"The strange thing about hype is that my favorite game of all time got no hype and bad reviews."
Which is? Let me guess...VIva Pinata? You can grow all kinds of plants in that game. ^^

NickgamertagO1's picture

I do think Halo was way overhyped. Not because it isn't a great game, but it was just overkill. The mountain dew, the non-stop adds. I even think internally Bungie and MS can quit with all the secrecy surrounding everything Halo. The teaser trailers they always release, instead of just announcing stuff. The build up secrecy was exciting...for a little bit. Now its just annoying. It seems to build Halo up into more than just the fun game that it is. I'm a huge Halo fan, but c'mon MS, get over it a bit.

NickgamertagO1's picture

How about overhyping consoles? That would be a great piece to write up. I can think of an example or two.

Linko64's picture

Im not keen on hype, i much prefered the way Resident Evil 4 faded from the spot light and then came back and blew us away!

oh and i hope we dont see as many t.v adverts for games as we did for Halo3 and GTA4.
but i do like the Fallout 3 advert, ties in nicely with the current economic issues of today, nice and bleak ;)

Protector.one's picture

You surely meant Dennis Dyack, no?

Rob Crossley's picture


Thanks Protector.one, we certainly did mean Dennis. Well, Denis.