Texas Indie Game Con: Warren Spector
After his keynote address at the Texas Independent Game Conference, famed game designer and Junction Point founder Warren Spector spoke with Next-Gen, briefly clarifying three of his major points during his Sunday morning talk to an audience of indie developers.
Next-Gen: Tell us what you mean when you talk about "blowing up" mainstream games.
Well, I don’t want to blow up mainstream games, I just want there to be an alternative to mainstream games. And I want the same kind of freedom that folks like George Clooney have, where they can make a big Hollywood blockbuster, and then they can make a Syriana. We don’t have any of that. You do one, or the other. And ‘the other’ is really hard just by itself.
So you are semi-indie?
Yeah. I would characterize it as independent vs. indie. I’m independent because I’m not owned by a publisher, I have no safety net. There’s nobody to tell me what to do or how to do it, unless I chose to give them that power over me. But you know, just about any definition of indie goes deeper than that.
Is this a good time to be making games?
On the one hand, there’s never a good time to be making games; you’ve got to be crazy to make games. On the other hand, it’s always a good time to be making games, because, you know, it’s just a ton of fun. Why do anything else?
You give a lot of talks. You write a lot. You’re everywhere. Is it difficult to come up with new material?
No, there are always new things to rant about. And always new things to make games about, too.