In our Dishonored review, we drew attention to the breathtaking depth with which Arkane has drawn the port city of Dunwall, mixing opulence with squa lor, compassion with horror.
“Its art design might place it on the foundations of 19th century London, crowding its spaces with smokestacks, brick tenements and hulking factories, but it’s also run through with forbidding fascist classicism as well as opulent baroque and art nouveau touches,” the review reads. “And fantasy is never far away, brought to the fore by magic; fantastic contraptions, such as the curved-legged Tallboys; and a set of weird, vicious animals, which includes the sharp-toothed Hagfish and brutal Wolfhounds.”
In the above video, two of the men responsible for this dark yet alluring vision talk us through the real-world elements and places that inspired them, and the efforts they expended to avoid procedural generation, building everything by hand.
“Although you experience Dunwall broken into large but discrete chunks separated by loading screens, it’s a place realised with a richness that few games have ever managed,” our review continues. “There’s a sense that there’s history behind every detail, and indeed you’ll discover far more about the place through the many texts spotting the levels, learning about the intricacies of whaling and the sinister workings of the quasi-religious Overseer order.”