By Tom Ivan
July 25, 2008
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“Although I don’t think we’ll see a situation any time soon where in-game advertising offsets the costs of the bigger triple A multiplatform console games, where we are seeing cost benefits is in PC and online gaming and also in downloadable content.”
IGA Worldwide and Double Fusion are key players at the heart of the rapidly growing in-game advertising market, which the Yankee Group predicts will be worth $971.3 million by 2011. But who’s benefitting from this market growth and an increasing number of fancy ads in videogames? Not just a bunch of men in suits but game creators and players too, according to IGA’s co-founder Ed Bartlett and Double Fusion’s European MD Frank Sagnier.
In-game advertising isn’t as young as some might believe. In fact, advertising has been present in games for almost as long as the medium has been around – just stretch your memory back to OutRun in the 80s, the pervasive Chupa Chups lollipop advertising featured in 90s Amiga series Zool, or to the commercial billboard advertisements in EA’s early FIFA International Soccer offerings, says Bartlett (pictured top left), who also serves as IGA’s VP of publisher relations Europe.
“[In-game advertising] goes back a long, long way, but by and large these were barter deals or free deals or they came with the game franchise," he says. "The beginnings of paid for in-game advertising really came around in about 2002, 2003.”
Another major shift in the market occurred in late 2004 with the advent of dynamic in-game advertising. As opposed to static advertising, which has to be hard-coded into titles and can’t be changed at a later date, dynamic advertising, delivered over broadband, enables companies to alter ads within game environments remotely, meaning they can be switched or updated over time, so for example ads can be tailored to a geographical location or a time of day, or tweaked to reflect a shift in the emphasis of a marketing campaign. “Proper targeting can mean that ads are served to relevant consumers at the right time,” says Sagnier (pictured top right). Essentially a rolling ads system which introduces fresh or updated content allows firms to better target consumers and generate greater revenues.
But what do gamers think about in-game ads in general? A recent study conducted by Nielsen Media Research on behalf of IGA, which surveyed over 1,300 PC gamers, found that 82 percent of consumers felt games were just as enjoyable with ads as without, while 60 percent said that ads caught their attention, made games more realistic and didn’t interrupt the experience.
“There have been other surveys as well that have specifically found that the majority of gamers actually like to see the ads there as well,” says Bartlett, “so it’s not just about them being indifferent. They actually like to see them and the main reason is that [ads can aid] the suspension of disbelief which is obviously a very important part of the game experience. If you’re playing an immersive game and you’re in an environment where you would expect to see real advertising… then having ads there, providing they’re contextual and they’re relevant to the demographic and the genre of game, adds to the experience.”

Sagnier agrees that, if delivered correctly, in-game ads positively impact realism. “If served contextually or sympathetically ads do not hamper the gaming experience and on occasions can enhance it,” he says.
Aside from adding realism, in-game advertising is also helping to grow the free-to-play games market and the amount of subsidized gaming content available to consumers.
“Another key benefit is that advertising can enable free or partly free gaming, which undoubtedly broadens the gaming audience and gives gamers more choice,” says Sagnier.
“We’re definitely seeing financial benefits for gamers,” Bartlett adds. “Although I don’t think we’ll see a situation any time soon where in-game advertising offsets the costs of the bigger triple A multiplatform console games, where we are seeing cost benefits is in PC and online gaming and also in downloadable content.”
TrackMania Nations for PC is one example of an extremely popular free-to-download and play title completely funded through in-game advertising. “This is a full retail quality game with a huge amount of online playability and community,” says Bartlett. “We’ve had over 9.5 million downloads.” Another example is id Software’s upcoming free-to-play Quake Live, announced by the developer and IGA at GDC 2008.
“We’ve also seen numerous subsidized downloadable content packs, so for example car manufacturers giving away new vehicles in racing games,” Bartlett adds. “Intel sponsored the creation of a whole new map for Battlefield 2142, and that delivered over £2 million pounds worth of value to the end users had it been charged for at the normal map pack price. So I think there are definitely tangible benefits to the end user.”
While Microsoft-owned in-game advertising firm Massive Inc exclusively handles in-game ads for Xbox 360, IGA and Double Fusion recently signed agreements to deliver dynamic in-game advertising to PS3, so it's more than likely that some of the plus points of in-game ads often associated with PC titles will be seen at work in games for Sony’s platform in the not too distant future as well.

lifeat30fps,
I do not even want to get into a debate about the word nigger, it has been so misused and warped from its original usage/meaning it is almost sad, it did not used to be a word of hate, people have turned it into one. That is not irresponsible media, it is a cultural issue within America and the African-(American) community and their want to 'own' a word. But onto advertising.
If I am playing GTA or another game that takes place in a real life setting, I would expect to see ads, it would not be a believable world without them. Advertising performs a useful function, it makes people aware of products or brands that would have forgotten about or had not known about. Please do not preach to me about how the cost of games have not gone down, there are more factors than advertising that go into the decision, like the several times fold increase in development cost with the possibility of smaller unit numbers than the past generation. We shall see how Battlefield Heroes turns out, if it turns out good then I will be validated in that one regard. Also, look at the Korean and other online PC games, many are supported by ads or microtransactions.
Furthermore, if the price of a good game is not lowered even if it has ads, would it not be better that the good developer be able to stay more in the black and in business due to ad revenue when it might have otherwise not? I would take the ads any day.
Lastly, why do people complain about advertising so much, have you ever worked at a small business or any business before? You would know how essential it is to get your name and/or product out there, so more people can keep you in mind while shopping. If you do not like ads, then do not purchase games with them in them, or better yet, ignore them while playing the game, much as you can change the channel, flip over the ad page in a magazine, or ignore billboards in other aspects of life.
frostquake,
You would have to provide me a more convincing argument than that to make be believe directors and movie studios would be willing to sacrifice artistic integrity and movie ticket sales by having interruptions in movies (especially if the movie has not 'intermission). The studios know people will go to the movies less if they realize that they will be constantly haggled with ads during the film.
Don't worry it won't be too long before movies at the Theater will stop half-way through and play a Nike ad, or you open your Car door and along with the light comes an announcement stating,"Today is July 28 2025, Remember on your way to work don't forget to stop at McDonald's for the latest specialty brew, thank you for driving a Chevy Hybrid."
Ads will never stop and with radio frequency id chips now, they will be able to track what is in our very own house and will be able to start gearing ads specifically to what our house has in it.
My very own personal wish though for in-game ads, would be that you have a choice, though in all other media we are not given a choice. Your not given a discounted movie ticket just because you watch a Fanta ad at the beginning. For me, personally it would be great to have a regular priced game with no ads and a discounted game with in-game ads, then I could make the choice as a consumer, but sadly that day will never come, and ads are here to stay, and they will multiply like rabbits on Viagra.
KojiPro, just because something happens everyday doesn't make it right. The fact that people are advertised to as much as they are is disgusting. I don't want that aspect of reality in my videogame, I'm sorry. It's a complete and utter distraction.
Unfortunately, it's also a big money maker. And this is what the industry will keep making it money on. Not on creativity and new ideas (like it used to), but ads, nickel and dime transactions, and endless more bullshit that people like you will just accept.
I really feel lucky to have seen the better days of gaming. It just hurts to see them fade away.
Can you opt out of advertisements while watching all those DVD's you paid for? Nope, and you're not going to while playing games either. What about while watching TV...which you also paid for indirectly through your cable or satellite provider? Nope....try again.
I'm not saying in-game advertising is a good thing, but I'm sick of hearing everybody whining about it, and saying "make the games cheaper" or "this isn't fair...I paid for this product".
News flash. You are being advertised to every single second, of every hour, of every day....whether you know it or not.
"What! You mean my copy of Official Xbox Magazine has advertisements scattered throughout it? But I paid for it....they should take all the ads out!"
Seriously, that card has been played way too many times! Get over it.
Nice conversation though, guys. Solid replies from every one so far...keep it up!
The problem with your analysis is that DVDs, print media, and Television (not yet, at least) aren't dynamically monitoring my actions during every moment of face time and changing the ads at whim based upon that data. I don't like giving a third party that depth of detail in my gaming habits and I should be allowed to opt out of it. The European union is more proactive on these types of issues; hopefully, someone over there will make an issue out of it and get some kind of rules for this type of obtrusive and targeted monitoring that protects consumers. Then, maybe, we in the US will follow suit.
What is the benefit of forcing me to see ads when I've paid $59.99(US) for a game? I paid for a game, not advertisements. I'm also being forced to have my in-game actions monitored by a third party that can give the information to any one they choose. I don't think these things are transcendent. If the game is free, that's another story, but if I've paid a good amount of money for it, I should be able to opt out of advertising. The people that want advertising, get it, and the people that don't, don't. Win-Win.
Also, detailing non-independent surveys, that were paid for by the industry they are profiling, is disingenuous. Read the book Damned Lies and Statistics by Joel Best for a good explanation of why you should be wary of polls and surveys.
gaara42,
those words would hold more weight if the in game ad revolution hadn't happened right as game prices went up $10 for two of the next gen consoles. if ads were bringing prices down, then why'd we see a 20% increase? please, i beg you, show me a list of games that were cheap because of the in game advertising.
along another line of reasoning, would schindler's list have been a much more moving experience if coke had placed fanta ads through out? what if they paid to have their ads be in color in the movie?
personally, i always thought sponsorships were the way to go. the colgate comedy hour...heck, even buying the name to a sports arena is advertising done moderately ok. movie trailers are definitely advertising done right -- a highly targeted product shown to its ideal audience. half life peggle was pretty well thought out, too.
i can give you one really great example of irresponsible media. as a peace corps volunteer in ukraine, during training pretty much everyone was shocked to learn that in this country, the polite term for someone that's black is n*gger. they think that since it's what they call themselves that it's the polite term.
people really need to think about what they promote, how they promote it and the absolute worse case scenario message that could be taken away. advertising is not yet responsible as it sells alcohol and cigarettes to the underage, sex to children and violence to kids.
as soon as we have an advertisers code of conduct for the gaming platform where we know things will be on the up and up, then maybe i will back off a little. how about a maximum number of ads per game? or after you see x number of ads, they are done for x amount of time? how about just saying you won't advertise things that are inappropriate for the rating of the game?
history is paved, though, with genies let out of the bottle before people thought through all the consequences. i highly recommend giving the movie "infest wisely" a viewing.
this was a bit of a ramble. sorry.
brian
www.brianwoods.com
I think it's pretty f-cked up that anyone would think being hit over the head by advertising was normal or realistic. It just goes to show how bad things really are at a civilization level. It makes me think of Greg Kinnear's super hero in Mystery Men with all his sponsorships.
Brian
www.brianwoods.com
lifeat30fps,
It does not show how bad civilization has become, it shows how great it is that we have the freedom to transmit information on products that might help improve or make out lives more enjoyable. It may bring into notice a company you have not heard about or a product you did not know existed. It is unfortunate that people strive to demonize advertising and attempt to bring us back to pre-Industrial times and their minimal or non-existent advertising. It is a win-win for everyone, the gamers get a lower-priced product, the advertising company gets screen time and the game publisher makes money.