FEATURE

The Divine Comedy

Rob Crossley's picture

By Rob Crossley

January 20, 2009

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"A lot of the funniest moments [in Flock] are things lke pushing the sheep off the edge and seeing them get eaten and exploding in a ball of fluff by a piranha. It’s certainly funnier saving them from falling off the edge."

It’s odd that, despite how amusing games can be, rarely are they designed with comedy in mind. Multiplayer sessions with a group of friends will, no doubt, frequently offer opportunities to pull off your very own Leeroy Jenkins disaster-move, but a singleplayer experience that genuinely amuses is something of a rarity.

Andrew Smith and Geoff Gunning of Proper Games want their newest title, Flock, to be part of that select group of intentionally funny games. Flock – officially titled with an exclamation point – is a sandbox puzzle game that tasks the UFO-bound player with herding various farmyard animals to a mothership.

It’s all very silly, of course, but rarely does it look stupid. Behind Flock’s Looney Tunes sensibilities is a title wanting to invoke creativity and lateral thinking from the player. Smith says he hopes the game will stand out like a “really awesome sore thumb”, we’ll have a chance to see if it does next month, when the game is released on XBLA, PSN and Steam.


Edge: How much of a challenge is it to try and make a game intentionally funny?
Smith: [Pauses] Maybe this is overstating our importance, but being British helps us, I think. We kind of naturally look at things in a funny way, I think, and so it sort of....

Gunning: It’s even got toilet humour in it.

Smith: It’s even got toilet humour in it, exactly! I mean, the cows in the game crap and make cow patties and then pigs role in it. That seems logical to me, and of course it’s funny. But I don’t think there was any point where we felt we had to force the jokes.

Gunning: Not really. One of the first things we had developed was a mechanic, just the control mechanism where you were herding things along. Once you've got a kind of idea of the game design, it was obvious to us that it needed to be cartoony.

Smith: It's also important to start pretty strong. One of the first things the player does in the game, with the sheep and the UFO, is pretty much guaranteed to bring a smile to the face.

Gunning: I think the humour stems from that initial concept. A good example would be the way these little animals move. They were never going to walk, they were always going to hop with a little squeaky sounds. They had to. It just kind of ballooned from there.


Is that how Flock wants to be funny?

Smith: I guess so, yeah. We definitely wanted it to be funny but like I don’t think there’s any, you know, there was no sort of focus test meetings where we had to inject anything funny. It just kind of fell out of it.

Gunning: “Ten percent funnier”.

Smith: Yeah, "ten percent funnier, now!”

zakrocz's picture

The pic instantly brings back memories of the brilliant Silicon Valley by DMA Design on the N64

Tycalibre's picture

Now there's a game I'd like to see on virtual console.

Andrew_Smith's picture

Another nice game to be compared to - maybe it's something in the water here in Dundee that infected DMA back then, and us now...

Jesse_Dylan_Watson's picture

I was amazed at how many times Uncharted made me laugh, totally unintentionally (and also made me want to put my fist through the floor, but that's another story). I felt like they missed a lot of opportunities by taking themselves a little too seriously; I couldn't help but wonder what would've happened with the game if they'd put in a little less trial and error and lifted some of the charm and goofiness that made certain LucasArts adventures so hilarious.

Well, it's a little off-topic.

I'm encouraged by what I've heard and seen of Flock, and I'm really looking forward to trying the demo and getting some hands-on impressions from journos.

Andrew_Smith's picture

I agree with you about Uncharted - a game with such a wry sense of humour and gently witty script is one to be celebrated, despite its occasional descent into knuckle-whiteningly frustrating gameplay. In fact the level of polish and attention paid to the way the story, characters and script were communicated suggests great things for the sequel...

As for press reactions to Flock! - nobody is as eager to see them as me :)

Verbal_Oz's picture

Its great to hear that British Devs are instilling our somewhat unique sense of humour into games that can be played the world over. I'm really looking forward to playing around with Flock to see what i can come up with.

Andrew_Smith's picture

Thanks for the support. I'm really looking forward to seeing what kind of crazy levels people can concoct - we've already had some 'interesting' stuff from various people involved in the game's development... suffice to say the map sharing could take on a life of it's own before we know it.

jacobpbarker's picture

How creative can you be when it comes to level design? I mean, is it creative to a point where some kind of copyright infringement may be broached by some players? And if so, how do you plan to tackle or moderate this?

p.s. I have no clue as to the scale of the level design, so this question may well be null and VOID. In which case this reply is FAIL.

Andrew_Smith's picture

Suffice it to say that most levels that are made by users will be pretty safe and restricted to the visual and gameplay rules set out by Flock! - it's very distinct and unique in itself so it'd be tough going to squeeze someone else's IP into it.

That said the sandbox / physics based nature of the game mean that plenty of interesting and creative scenarios can be set up, so there's no doubt peoples' creative urges will be satisfied.

We of course have the ability to moderate the map content hosted on our servers, though I would imagine that if anything was created that infringes it'd verge on unplayable as a Flock! level anyway, get rated poorly and sink to the bottom of the lists pretty fast as a result :)

jazzbrownie's picture

It's kind of awkward commenting on an article when one of the game's devs is commenting right there with you ; )

Andrew_Smith's picture

Aw c'mon! We want honesty, not flattery :)
Be brutal...

Jody Gallagher's picture

Excellent interview Andrew I really enjoyed the read. And the game is looking brilliant. Where was my playtest invite? ;)

Andrew_Smith's picture

Ha, hey Jody, cheers for the kind words!

Well you know how it goes... I guess I won't be getting a beta key for your game ;)

Jody Gallagher's picture

Ill sneak you one mate ;) *shhhhhh*

Barla Von's picture

Having watched video footage of the game, it reminds me of Pikmin.

Andrew_Smith's picture

Well thank you, that's a lovely comparison to make, one of my favourite game series of all time... come on Nintendo, make a 3rd for the Wii!

Barla Von's picture

The Pikmin titles are top games. I've been keeping an eye on Flock for a while, so for me this is a day one purchase.

Andrew_Smith's picture

That's great to hear, thank you kindly.

Bleak Corner's picture

The game reminds me of another game where you'd have to herd creatures called Sheep... I hope they'll go easy on the sound effects though as those tend to quickly go from funny to incredibly annoying.

Dean Mayers's picture

I remember that game. It was ok. You were Bo Peep or something and had to herd the sheep back to the pen. Repetitive sound effects ahoy!

Andrew_Smith's picture

I know I'm biased, but the sfx and music in Flock! are really part of the charm and totally nail the comedy. I think you'll find that it'll be years before they grate.

Bleak Corner's picture

I would be the last person to say that both music and sound effects aren't a big part of a game experience. ;) - However, regardless of how good they can be - repetition never helped a game. So if those cows are moo-ing and running and doing other things that cows like to do (chewing?), I hope they'll do it in a lot of different ways. ;)

It's too bad that despite the fact that this game's demo came with a free edition of Qore, you can't play it unless you subscribe. I'm not interested in this online mag at all but playing that demo would be fun.

Andrew_Smith's picture

Sorry you feel that way! Hopefully the demo will convert you :)

Dean Mayers's picture

It may do, when is the demo out on Xbox 360?

Andrew_Smith's picture

No official date as of yet... but it does provide a pretty good cross section of the game (it's not just the first 5 levels or whatever)... there's already a Qore-exclusive demo out too, on PS3.

jacobpbarker's picture

Qore-exclusive?

If it is on PSN for me, I'm getting it!

Dean Mayers's picture

This game and the developers don't come across as very funny.