At this year’s ExPlay conference in Bath, we presented The Edge Panel: Five Inspirational Game Design Ideas, in which five members of the Edge team chose aspects of games which they felt represented the pinnacle of one particular design idea, and explained why. Each day this week, we’ll be presenting those talks in written form. All five will be collected here, so keep checking back during the week.
We start with the opinion piece written by features editor Jason Killingsworth on which he based his talk about Journey’s jumping mechanic.
Marsh Davies, PC Gamer online editor and former Edge staffer, considers ‘gunfeel’, and the art of exploding demons’ heads in a satisfying manner.
Online editor Nathan Brown explains why Street Fighter IV’s Focus Attack is its defining feature.
Writer Ben Maxwell highlights From Dust’s clever use of a sandbox to frame and broaden its linear campaign.
Editor Alex Wiltshire on what modern games can learn from Julian Gollop’s 1994 strategy masterpiece.