FEATURE

The Great TGS Preview

Tim Rogers's picture

By Tim Rogers

October 7, 2008

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KONAMI'S TGS LINEUP INCLUDES . . . METAL GEAR SOLID 4

 
Metal Gear Solid 4 first debuted at Tokyo Game Show in 2005. It was released on June 12th, 2008. This year, at Tokyo Game Show, Metal Gear Solid 4 and Metal Gear Online are both listed as attractions at the Konami booth. I wonder if they'll be there next year, as well.
 
"Stage events" are also scheduled for the two games. There's going to be some sort of tournament for MGO, and then probably a six-hour talk session during which Hideo Kojima speaks quietly into a microphone and his voice carries seventeen kilometers thanks to the Largest Speakers Known to Man.
 
Aside from that, there's a new Suikoden game -- that's a game based on a game based on my favorite book! -- for the Nintendo DS, with an unfortunately unpronouncable subtitle: "Tierkreis".
 
There's also the new Castlevania game on DS, which will probably play a lot like the last two Castlevania games on DS, maybe with a little bit (lot) of the Gameboy Advance Castlevania games thrown in.
 
The one game I personally am most interested in is Castlevania Judgment, the 3D fighting game for the Wii set in the Castlevania world. When the game was announced earlier this year, thousands of series fans cried bloody murder, complaining that the series had abandoned the fans. I cringed at this: if anything, the game looks like the people in charge are trying to create new fans: they’ve commissioned red-hot manga artist Takeshi Obata (“Death Note”) for the character design duties, for example. And the format of the game itself is more interesting than it might appear at first glance. That is to say, it's a fighting game, though it's not your traditional kind of fighting game. It's apparently controlled more like a Devil May Cry style 3D action game.

Neither of the two 3D Castlevania games on the PlayStation 2 seemed to understand what they wanted to do with the controls or the battle system. Might Judgment be the development team's public experiment with searching for the right kind of game?

That said, the "fan" reaction just goes to show you how silly videogame fans can be, sometimes. The series creators are branching out, trying to welcome in more players, so that they can sell more copies and make more money and thus begin to look essential to their parent company, and the fans are crying bloody murder because the game isn't exactly the same as every other game in the series. Open your eyes, people!

If Konami had made a traditional Castlevania game for the Wii, maybe in 2D, it would have just exposed how awful the level design has gotten; in the DS installments, we put up with it because, hey, collectable items! Hey, Castlevania in the palm of my hand! Hey, Castlevania on the bus! The action -- the friction -- is never the point of the games anymore, which is deeply sad considering how I seem to recall director Koji "IGA" Igarashi saying in the GBA days that his goal was to make a game that people could immediately pick up and feel joy of playing in their first five seconds. The first five seconds of any of the DS installments aren't enough to get through the story scroll screen.

So I say: Castlevania fans! Allow Igarashi and company a little soul-searching! Have faith in this game! If everyone on the internet believes in this game at once, then there exists a huge chance that I might enjoy it when I play it at Tokyo Game Show next week.

I am putting all these words up here because Castlevania Judgment is the game I am most morbidly interested in of all the games at TGS, and I am ready to harshly judge it in a heartbeat.
 

tygasamurai's picture

I agree that loving Final Fantasy and/or Dragon Quest as a kid has its own appeal with the "FINAL FANTASY VII IS GOD!" thing too.
However Square Enix does deserve the praise whilst meriting the hatred also. I find it really weird as a huge Final Fantasy fan as to understand the direction sometimes but with periodical releases what can a fan really expect?
I think this is the fatal flaw with the Square Enix. They are bringing out titles like they have a point to prove, but what that point is i am unsure. All i know is they need to spend time consolidating their games assets and spend the time to make these epic games they are so renowned for.
Its disheartening to see the huge companies that is Square and Enix actually competing within the merged company to do better than the other. It was also found that these companies actually try and do the opposite of each other to say "yeah we can do and you can't".

WHY?!

Merger is meant to be beneficial and prevent outright confrontation between companies that are working toward the one goal. So why do they persist in doing things the way they do? No wonder Hironobu Sakaguchi left Square with this pig headed willingness to compete at the fore front of the development teams minds. I understand that a bit of friendly competition can be healthy for the gamer and the companies but there seems to be a distinct lack of direction and co-ordination within the teams.
This is having a direct knock on effect on us - the fans - to the point where we just wonder, where to next? Will our beloved series rejoice and re-invent the FFVII days? Will it develop a truly compelling tale of mystique and adventure in the form of a revolutionary Dragon Quest? Spin-offs should not be endorsed and yet i do not want to miss something possibly glorious.

Square Enix, get it together and prove that you are still worth it.

Mikail Yazbeck's picture

" The "fans" put up with Square-Enix -- and this is the dead truth -- because

1. They loved Final Fantasy as a kid
2. They loved Dragon Quest as a kid
3. If they keep buying remakes, Square-Enix will announce the remake of Final Fantasy VII for the PlayStation 3.

Square-Enix painted themselves into a corner years ago; of late, all they've been able to do is ask for a smaller paintbrush, remove their shoes, and start painting the tiny spaces between their toes. "
===
Mr. Rogers you certainly have a knack for comedic writing.

This 7 page journalistic mixer of snarkiness, comedy, and information is just what I needed to read before bed time.

bluemanrule's picture

I have to agree, this article is very well written. Delusional, but well written. Square-Enix with a meta-announcement, not so much. Star Ocean 4: The Last Hope for the Playstation 3 was a given. Because it is a beloved franchise and the Xbox360 has a floundering installed base in Japan, this was a gimmie. I expected even less from Square though.