FEATURE

The Hot 100 Game Developers of 2009

Edge Staff's picture

By Edge Staff

March 3, 2009

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By looking backwards and forwards this deeply, our goal is to capture a snapshot of the industry at this moment in time, through the faces of the individuals who are leading the way.

Every year, Edge selects its Hot 100 based on a series of unchanging criteria. The primary factor taken into account is market success—those who saw games release to strong sales in 2008, or who are expected to see a friendly market in 2009. Critical reception and contributions to the art and craft of development are also weighed heavily in Hot 100 placement.

One hundred is a lot of people. By looking backwards and forwards this deeply, our goal is to capture a snapshot of the industry at this moment in time, through the faces of the individuals who are leading the way. But it is also not enough people, and even though several market segments were left outside the scope of the Hot 100—the mobile sector, true, publisher-free independents, and computer-based casual developers—it is without doubt that talented leaders were left off this list, many of them narrowly.

Every year teams grow in size, making it harder and harder to say that a single person could be even remotely responsible for the development of a successful game. This year, there are some exceptions from the digital distribution space that prove the rule. For everything else, however, strong teams need strong leaders, but that doesn’t make the contribution of the team any less valuable. We acknowledge that each person on the Hot 100 was backed by a team of talented individuals, and that the contributions of those individuals were vital to success.

Obviously there is a lot of room for debate here. We sought to make even more room by ordering these developers based on influence, which is certainly a controversial notion. But this is part of the goal. We want you to talk about these luminaries and remember their names, and we want you to champion your own industry heroes to anyone who will listen. It’s people who will push this increasingly important business, this medium, forward in 2009. The Hot 100 is about these people.

Jack_'s picture

I'm surprised Edge would make a list evaluating the developers (or their bosses) by financial success, instead of, y'know, quality. Disappointing.

alexa's picture

The top 5 contains quite a mix of developers if you look at the games they have released, and I see this as a big positive for the industry as a whole.
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Xoes's picture

where are all the women?

Sly's picture

More than half of the list is made of directors/VP/founders/...
People quite unrelated to *developing* the game. Then let's have 'em classified in the "top 100 developpers" list... yeah right...

rod humble's picture

Dear Edge, I know everyone is meant to play this off casual and cool like it doesnt mean much to them but I am a nerd, it >does< mean a lot to me, you made my day!

Thank you very much for including me on your list!

Rod

dachiefsman's picture

How in the hell do you leave out david jaffe. This list sucks because of that.

Anonymous's picture

Yeah! But is he still on the GOW3 team? EDGE forgot about Codemasters, however, considering the upcoming Dirt 2 and maybe GRID 2

Paul_H's picture

Didn't he leave the Santa Monica studio a year or more ago? I think his new company did that psn game game Calling All Cars & I think they're doing a new Twisted Metal ... or something

Anonymous's picture

Uh, EDGE, you included Treyarch but forgot about Infinity Ward. They made the COD engine for heaven's sake.

mentor07825's picture

The COD engine is not bad, true, but not spactacular. It pales in comparison to the likes such as Unreal Engine 3. Also you don't see games employing the COD engine, while Epic has licenced it to several games, on various different platforms.

There is also the Valve engine, allowing effects such as lighting and 4xAA at the same time allowing loads of bots on screen, similiar to COD engine. The one thing that sets Valve engine apart though is that it's accessable to the user community, making modding possible very easily, sometimes creating wholly different games!

The COD engine is good, yes, not disputing that. In comparison to those though that have actually changed the industry, or made an impact, Treyarch did not do that.

Aritas's picture

The two games I'm familiar with that use the COD4 engine both run at 60fps during hectic online battles. To me, that makes it better than most other engines that runs at a mere 30fps. I don't the know the details of why COD4 is able to do so over others, but I do know the results. It does; most others don't. When I'm frantically running, jumping, and twitching my way around in chaotic online battles, where microseconds in reflexes determine winners and losers, I want a smooth framerate that facilitates quick and precise aiming. On that note, the COD4 engine delivers better than most other game I've played.

Anonymous's picture

I agree with you about Valve's Source Engine. It is supreme and has yet to be topped. But Left 4 Dead didn't use all its abilities fully, maybe only 60%. As I've mentioned before, just the Ravenholm level in Half Life 2 is way, way superior to the entire L4D game.

About the COD (specifically COD 4) engine, it is not a supremely capable engine but it's very cleverly made and is able to disguise its deficiencies very well. And not only it was used in COD 5 but also in the latest James Bond game Quantum of Solace, among others.

mentor07825's picture

Ah, I see. Didn't know there were games out there that use the COD engine. My mistake. It is a good engine, I'm in no way playing it down. In the video game society we often play Team Fortress 2, COD4 and now I got them into Supreme Commander. On the machines we're playing them on, it's amazing we can play Team Fortress 2 and COD4 with the graphics we have.

Although I still believe that Valve is by far a better engine, at least in terms of multiplayer. It also caters to the community, something that is powerful on its self for custom user-generated content that is capable of keeping a game fresh and innovative for a long time. You are right DForce, Left 4 Dead did not use it's engine to the max, I've noticed. I was disappointed in it, especially since Steam doesn't support community content on the game. Still, it's a fantastic game, just sadly poorly represented in it's latest game. In Half-Life though the engine is superbly represented.

I still hope to work in Epic studio someday, or on a game that uses the Unreal Engine for the experience. I remember a year ago that many programming jobs with high salaries asked those that had experience with it, or that it helped.

It's always a great thing to get experience with as many engines as possible, including the one for COD.

ArronC07's picture

Valve isn't an engine, the engine Valve the developer use is called Source.

mentor07825's picture

Ah man! How could I been so wrong?! Thanks for the correction!

dreamhunk's picture

ok fine don't like what i have to say none of those game devs make as much as pc game devs

http://kotaku.com/5161882/so-which-console-is-buttering-activisions-brea...

how about have a majpr fan soppurt!!!! this link speaks values enough said!!!!

Digital-Hero's picture

Are you blind? A Blizzard developer is #14. Last time I checked they were a PC game dev. Also, your statement is a bit skewed simply from the fact they produce MMO's which have a constant income. Also, since when was this list based on financial information? Interesting.

dreamhunk's picture

The thing is pc game devs kick the snot out of console game devs they have more money better games. I will give nintendo a break because they were up agisnt big companies like sony and micro soft. Nintendo knows their place in the food chain, micro soft and sony does not with their console and are now paying the price. On top of that the recession will rip their profits apart even more so with sony.