FEATURE

The Winners: Game Design Challenge #3

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By James_Portnow

July 24, 2008

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COLD WAR

A game of strategic combat with a tendency for proliferation over action.

Cold War is played on a 3 x 3 grid between two players, one represented by X shaped pieces and the other represented by O shaped pieces. Each space on the grid is large enough to hold three of these pieces.

The objective of Cold War is to completely cover the board in your pieces. This is achieved by placing pieces on unused spaces and attacking adjacent spaces controlled by your opponent.

The X player goes first, and due to being at an advantage, the X player is chosen randomly.

The player may take one of any of the following actions on their turn.

Create Base:
If the player has no pieces on the board, they may place a piece anywhere so long as that space is empty. Otherwise, they may only place on an adjacent space to one that they control. Only spaces that share a line border are considered adjacent, so diagonals do not count. A space with at least one of your pieces on it is considered one of your bases.

Bolster Base: Putting an additional piece into an existing base. No Base can hold more than three pieces.

Transfer Piece: You may move a piece from one of your bases into an empty adjacent square. Leaving the base you moved from empty by moving a piece out is okay. You may only move one piece in this way per turn.

Attack Enemy Base: If a space adjacent to one of your bases is an enemy base, you can attack it. There are several possible outcomes to a battle.

-If Both Bases have the same amount of pieces, all pieces are removed from both bases and the bases are considered "Destroyed."
-If one Base has at one more piece than the other, the base with less pieces loses all its pieces and is "Destroyed," and the other base is reduced to one piece.
-If one Base has two pieces more than the other, instead of destroying the base the dominating player has the option of "Conquering" the base. This is achieved by removing the opponent's piece from the base and one of your own from yours, then moving one of your remaining pieces from the attacking base to the defending base.

If all spaces a player controls have three pieces and there are no open spaces, the only option a player has is to attack.

Winning the Game:
The first player to have a base on every square on the board is the winner.

John Erickson
University of Central Florida, Florida Interactive Entertainment Academy
Future Student of Programming and Production