On Home’s Delays
We built a grandiose picture for what Home can and will be and we painted ourselves into a corner, not only in terms of when it would be available but in terms of what it would be.
Because we’re a creative company and we have a lot of different voices we don’t always filter everything before we make promises and that was true more than anybody with Kutaragi-san. I mean there was no stopping him. While that’s exciting, it always leaves you very open and very vulnerable to criticism if you can’t deliver.
On Home’s Future
We know how to develop software. We know how to develop hardware. I think we’ve had a pretty good education with services and firmware upgrades.
Home is not a software title and its not necessarily a service so it sat within the studios group when it really needed a lot of hardware engineering support. We were guilty of a little naiveté about how simple it would be to develop Home as if we could follow the same path we use to develop games. It took us a while to figure out what it was and how you put it together.
I would rather ship it two years from now and have it be populated with a lot of good stuff and let the chips fall where they may from a competitive standpoint then to open up a ghost town. We’ve got to do a good job of populating Home. The shell is there but we’ve got to get all the different destinations from the third party publishers to really open in style. You wouldn’t open a mall with only two stores
But the fact that third parties are making significant investments in Home is the best proof that they see that there’s something to be excited about.
There is some expense involved, no question about that but I think given the opportunities that Home presents, most of the publishers who have gotten an inside look at it feel like it’s a great investment to make
On Signing More Movie Studios
They’re looking for a better mousetrap than Apple. They know that every deal they sign takes a little bit of [Apple’s] leverage away so they’re holding out for everything they can get. So studio negotiations take time and then actually building the infrastructure and making sure it effectively works is the other thing that takes more time.
That was a great interview. Someone on Kotaku said they liked the cut of this guy's gib, and I have to agree with him. Jack Tretton is a straight shooter, and you can sense he enjoys what he does, in terms of working in the games industry and being a spokesperson for Sony. He even sees problems with how Sony does business, and tries his best to correct it, for both the consumers and himself. And I think that's a great person to have, Sony's lucky for that.
And I can sympathize with the blogs comment. I used to write for a pretty good website, and the hurtful comments do actually hurt, especially when you get sites like digg in the equation (those guys are ruthless). So I understand where he's coming from. But it's good he knows that there isn't much you can do, other than gain more experience in your battle armor:)
I doubt any other company must feel guilty like Sony on broken BIG promises and potentials. Nintendo and Microsoft are doing an excellent job of being conservative and down to earth, while Sony always promises the Sky.
No problems. People have to understand there will be birthing pains. Anyhow, the new site is quite nice.
Before someone complains - the page-break function in our CMS is still a bit wonky, which is why some pages seem to be short. We're not trying to bounce page impressions up. It's being fixed.