FEATURE

Why Are Game Prices Sliding?

Kris Graft's picture

By Kris Graft

February 3, 2009

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"If we look at upcoming releases in February and March, the average initial MSRP for games on the Xbox 360 is $53, much lower than the average initial MSRP."

Research firm EEDAR (Electronic Entertainment Design and Research) finds that, at retail, "an increasing amount of games are being released below the standard points" of $59.99 for PS3 and Xbox 360 games and $49.99 for Nintendo Wii software.

Analyst Jesse Divnich said in a new report the number of Xbox 360 and PS3 games with initial MSRPs equaling less than $59.99 has increased 66 percent over last year, although the entire quantity of games increased by only 44 percent. The median price for Wii games dropped to $39.99 in 2008 compared to $49.99 in 2007.

"In other words, pricing is beginning to come down," said Divnich.

There are a few reasons for the increasing presence of lower-priced game software, according to Divnich: For one, development costs are beginning to come down as game companies have become more comfortable with current hardware, and game engines are able to be repurposed instead of created from scratch. Companies then find themselves with a bit more breathing room in terms of pricing.

Also, there is increasingly fierce competition within very limited retail space. "This fixed amount of space is well below the quantity of new games released in the market. Every new release has to compete with all previously released titles," Divnich stated. Along the same lines, big "triple-A" titles like Halo and Grand Theft Auto have a long shelf life, making the shelf-grab even more competitive.

So how have some game makers coped with competition? They've lowered their prices.

Earlier this week, analyst Todd Greenwald with Signal Hill declared that the $59.99 price point will hold in 2009. But he also said the demise of that price point is "the biggest risk facing all publishers" and that an across-the-board slashing of the current pricing would be "devastating for margins."

Divnich assures he is not "suggesting that the standard or premium price points ($59.99/$49.99) will dissolve anytime soon--premium games will always warrant a premium price. In fact, we recommend that publishers continue to experiment with game title pricing, as a clear lesson from the seventh generation of games has been that consumers are willing to pay just about any price for a game that can provide value equal or greater than its purchase cost."

The willingness for a value-conscious consumer to spend more than standard price points can be seen in the popularity of collectors editions and software/peripheral bundles such as Rock Band and Guitar Hero which can cost considerably more than $49.99 or $59.99.

Divnich continues to say that the weight of declining prices "is not heavy enough to reflect on the current trend in pricing." However, he adds, "We believe this will likely change. As the Xbox 360 and the PS3 hardware continue to decline in price, more non-traditional, casual, family, and price sensitive gamers (noting these demographics sometimes overlap) will likely adopt these systems which will increase the demand for cheaper titles.

"In fact, if we look at upcoming releases in February and March, the average initial MSRP for games on the Xbox 360 is $53, much lower than the average initial MSRP."

Divnich says publishers will have to be particularly careful about communicating value their their games. "One of the many lessons learned from the 2008 holiday season is that large marketing budgets and/or large development costs do not necessarily equate in the customer’s mind to premium price points on retail shelves."

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John_Ryan's picture

The prices are sliding because they are too expensive to begin with. I'd say if the average game was 30 to 40 dollars they would sell a hell of a lot better. Even if you have a steady job, 60 dollars in could junk of money. Now that the economy is going down the toilet the prices have to as well or no one will buy games. Games require disposible income and that disposible income is shrinking.

vherub's picture

perhaps they should leave the msrp at $59.99, but discount at retail similar to other entertainment products

do you think wiiware or virtual console titles will ever pricedrop?

Byron_Kheroua's picture

Ultimatley with the shift in technology that the game industry has seen over the past five years you never really pay for whats on the shelf. DLC makes up alot of games replay value and in my mind company revenue. The idea of paying for content even though you've already bought the complete title is a little ironic.

I think developers/publishers who are willing to retail games at top end prices ($50/£44.99) should judge aforementioned prices based on what is included on the disc. Its about quality control. We (the consumer) should be paying for the quality of the title and everything thats included in our purchase.

grognard66's picture

I always found the $60 argument from publishers more than a bit disingenuous. Yes, games cost a lot more to develop now, but they're conveniently ignoring the fact that the game market has literally grown exponentially in the past decade. So a game that cost $5-8 million to develop and would be considered a huge success if it sold 500K copies a decade ago would cost $15 million but sell 2+ million copies today - more than making up for the additional development cost, even at $50.
Sure there's a bigger risk/reward element today on AAA releases, but they can offset these losses with smaller scale releases (PC, DS, XBLA, PSN) that have significantly shorter development cycles and costs.

SunKing's picture

Man, don't look a gift horse in the mouth is all I'm going to say. Let the price drop continue! :P

lifeat30fps's picture

There isn't much reason for games to cost over $50. I understand the companies desire to push consumers to paying more...the need to adjust us to higher costs, but the global economy has been sliding for a while now. Even before I joined Peace Corps, I went from a $40k/year job to a $28k/year job. That was in 06/07.

If they want to charge more, they should include premiums, I think. Sell complete editions with a master code that enables all their bonus content on top of the normal extras. Or how about just making those normal extras "normal"? The last time I saw an included documentary on a game disc, it wasn't even 16x9.

Ultimately, it's time to shrink the prices and hope for the next economic boom.

Brian Woods
www.brianwoods.com