Creative director, Naughty Dog
Now and then we’ll get a letter from a fan, or someone will introduce themselves at an event, saying how much the Uncharted series (or, going further back, the Soul Reaver games) has meant to them. It’s these moments that make all the hard work and long hours meaningful; these are the connections that remind us why we do what we do, more so than any sales figures or industry awards.
Some of my own best and most vivid memories come from reading books and comics, watching movies, and playing games – getting lost in these imagined worlds. The feeling of playing Adventure on the Atari 2600 or exploring the world of Hyrule for the first time, experiencing the austere beauty and loneliness of Ico and Shadow Of The Colossus, or unravelling the mysteries of Psychonauts’ Whispering Rock Psychic Summer Camp.
I’ve always felt indebted to those authors, filmmakers and game designers whose worlds transported me, and so I’m very grateful to be on the other side of the equation. What I love most about making games is that we get to craft these worlds, stories and characters for our fans. It’s a privilege to have a job that enables us to provide that experience for someone else – I mean, how lucky are we?