Why I Make Games: we ask 21 of the world’s leading developers about what motivates them

why_i_make_games

Brenda Garno Brathwaite

COO and game designer, Loot Drop

There are hundreds of mundane details in our lives that pass by unrecorded. Yet I remember with perfect clarity… sitting in my sister’s kitchen, having coffee over breakfast and staring into the big field behind her house. I was thinking about my next job move.I realised that the only thing I’d ever done was make games. It was literally all I’d ever done and all I wanted to do.

I don’t know that I had a choice in this either. I got into the industry back in the early ’80s, when I was just 15. For some it might be a profession, but for me it feels much more like a calling. I’d make games whether or not I was paid to. When I was little, I used to make Lego ‘levels’ and try to get people to play them… I rewrote an entire pencil-and-paper RPG at 13, I think, just because I didn’t like the movement rules.

I loved directing things, controlling the flow of the action, affecting the emotions of players… I make games because it’s hard, challenging and wonderful… Because whenever I nearly master something, the whole thing changes. I do it because nothing else gives me the same sense of creative satisfaction and intellectual challenge. I make them because I’m inspired when I look at the work of others who share my passion. I make them because they’re there to be made.