Why I Make Games: we ask 21 of the world’s leading developers about what motivates them


Brenda Garno Brathwaite

COO and game designer, Loot Drop

There are hundreds of mundane details in our lives that pass by unrecorded. Yet I remember with perfect clarity… sitting in my sister’s kitchen, having coffee over breakfast and staring into the big field behind her house. I was thinking about my next job move.I realised that the only thing I’d ever done was make games. It was literally all I’d ever done and all I wanted to do.

I don’t know that I had a choice in this either. I got into the industry back in the early ’80s, when I was just 15. For some it might be a profession, but for me it feels much more like a calling. I’d make games whether or not I was paid to. When I was little, I used to make Lego ‘levels’ and try to get people to play them… I rewrote an entire pencil-and-paper RPG at 13, I think, just because I didn’t like the movement rules.

I loved directing things, controlling the flow of the action, affecting the emotions of players… I make games because it’s hard, challenging and wonderful… Because whenever I nearly master something, the whole thing changes. I do it because nothing else gives me the same sense of creative satisfaction and intellectual challenge. I make them because I’m inspired when I look at the work of others who share my passion. I make them because they’re there to be made.