By Kris Graft
August 1, 2008
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"Vivendi Games allowed the brand to wither into meaninglessness."
It seems likely that Activision Blizzard will drop its newly-acquired Sierra label as the company's branding strategy takes shape. Here's our take: deep-six the Sierra brand post-haste. With the Activision/Vivendi Games merger complete, the time is perfect to finally lay the once-revered moniker to rest, and let it be remembered fondly for its glory days as the developer of revolutionary adventure games.
Al Lowe, the mastermind behind Sierra's lauded Leisure Suit Larry franchise, agrees that "Sierra" should be laid upon the funeral pyre. The impassioned Lowe told Edge, "For years, Sierra has been nothing more than a logo slapped on whatever box [Vivendi Games] thought it would help sell better. It was 'Sierra' in name only. They allowed the brand to wither into meaninglessness."
Asked what he thinks should happen to the Sierra label, he replied, "Why not do to [the brand] what [its owners] did to the people who created it?"
It's easy to get sentimental when poring over Sierra's old catalog: King's Quest, Police Quest, Space Quest, Leisure Suit Larry, Gabriel Knight and other games stir nostalgic feelings. "Sierra On-Line" was the house that adventure built, with fabled founders Ken and Roberta Williams the main architects. The label meant something.
There have been good games in recent times that had the "Sierra" label "slapped" on them. We're fans of Fear, World in Conflict, Assault Heroes, The Bourne Conspiracy and Carcassone, for instance. Don't misinterpret: today's Sierra has its share of talent. Sierra Entertainment's studios include High Moon and Radical Entertainment, and, for now anyway, Massive Entertainment and Swordfish Studios. There are talented men and women there.
But aside from some recent quality titles, over the years the Sierra label itself became a mish-mash of second- and third-tier games distributed across seemingly random genres targeting random audiences who are interested in random things. What's the point of Sierra anyway?
Ken Williams, retired father of Sierra On-Line told us, "...I really don't know what Sierra even is these days."
Today, Williams seems to be completely emotionally detached from the company that he founded and once nourished.
"...I suppose I should be disappointed anytime I hear that Sierra is being shut down, but it really doesn't bother me," he said. "The company was horribly mismanaged for a long time, and it depresses me more every time I hear about a dumb decision being made than it does when I hear that someone did the right thing, even when it includes killing off a brand or reducing staff size."
There's no more soul to Sierra, not like there used to be. The "real" Sierra isn't found at the official corporate website. It can be found at places like www.sierragamers.com, where fans of the old adventure games continue to gather today to interact with the Williams and share classic Sierra game experiences.
Perhaps Ken Williams was not the best candidate to comment??? Of course he's detatched - Williams gave up, got paid and walked away. I have much more interest in what Al Lowe, Jim Walls, Mark Crowe or Scott Murphy might think about this whole situation. Mention 'Sierra' to anyone on the street (old enough to remember) and it's typically Al Lowe's series that comes up, not Roberta's. The Williams may have started Sierra, but it was people like Al Lowe that made it worth remembering.
I entirely disagree with you there.
I never really liked Al Lowe's games, and Much preferred the work of the Coles, Williams, and Jensen. And most of the people I speak to about sierra games are usually on the same level as me ( Quest for Glory, or Kings Quest fans, Occasionally Gabriel Knight ).
For me Sierra has become a bit like the old family dog. What I mean to say is that there are plenty of happy memories from more youthful days but that was a long time ago. All it seems to do now is sleep by the radiatior and has started to smell. When things become this lifeless it's time to call the vet that one last time...
I'm yet another whose gaming childhood was filled with sierra and lucasarts adventure games. And although yes, it will be sad to see Sierra go the way of the Dodo, in my opinion sierra hasn't really been itself for a while. A company appears to be defined by the content they produce. To me, "Sierra" meant Quest for Glory, Laura Bow, Gabriel Knight - Just in the same way that Lucasarts meant Monkey island and Grim Fandango. As soon as they started moving towards the Quest for Glory 5's and the Kings Quest 8's, I had a feeling that my favourite genre, and my beloved Sierra was on the way out. And although it's been around in one form or another for quite some time now - in my mind, "my" Sierra died a long time ago.
There have been glimmers of hope here and there ( Brutal Legend anyone ? ), however even those, I thought of as a separate company making a good choice.
It would be awesome if a company / designer managed to aquire the rights to some of the games ( Personally, I'd love another Laura Bow, Gabriel Knight and Quest for Glory - Just don't make them too rubbishy, please ).
I respect the efforts of those inside the company trying to show that the company still has a heart, but I believe a formal funeral is what the legendary company deserves.
The same could and has been said about Atari. It'll be interesting to see which direction that company takes compared to Sierra's eventual demise.
Actually, the Sierra brand should have died when Vivendi first killed it. Having also been at Vivendi until just recently...the "new" branding of Sierra never made sense since Vivendi went to great lengths to dissolve the brand a couple of years prior. Essentially, the Sierra brand died when Vivendi bought it and recycling it to try to create a stronger brand identity was borne out of a lack of creativity as opposed to a desire to bring the Sierra label back to glory.
I worked at Sierra up until recently (a victim of the merger), and reading a story like this kind of chaps my hide. In my time there, I did everything in my power to bring Sierra back to the glory days; back to a company that was know for quality games. I believe we were on the right track to do that before the merger. It bothers me to hear the respected designers of Sierra's golden age say the company has no soul now, and that we just "slap" the label on the box. Well if Sierra has no soul it's because it was sold it to the devil with the most money, instead of looking for a buyer that would continue the legacy. In fact, Sierra does have a soul. As I'm sure it was back in the early days, the soul of Sierra is the people that work there, and most of them wanted to make the label "mean something" again.
I mean no disrespect to Ken, Roberta, Al, or any of the people from the Oakhurst days; I love those guys; they made Sierra a name I want to save. I'm just sick of getting bad mouthed for not being what they were. I agree that the Sierra of today is not the same Sierra it used to be, but that is mainly because it's not an independent company anymore; and that's not my fault. Games are big business now, and companies like CUC, Havas, and Vivendi want a piece of the pie chart. I truly hope someone buys Sierra and it's IPs from Activision Blizzard and continues the attempt to try and make it "real" again. I want Sierra to LIVE!
Good to hear from someone that has worked at Sierra recently. I imagine that you aren't the only Sierra person whose hide was "chapped" by this article. But as I alluded to, Sierra Entertainment's studios are strong and have plenty of talent--enough to make a bigger name for themselves beyond the Sierra brand. And as for the publishing strategy at Sierra... I mean, if a company goes to publish something cool and unique like Brutal Legend, the people running it must have some kind of an idea of what gamers want. Of course, I'm interested to see how Ghostbusters turns out too, just like everyone else.
I got an e-mail from another old-school Sierra fan who agreed with the article. His take was "put the name to rest and stop the molestation of my child within." Interesting metaphor.
That'd be great if someone bought Sierra and its IPs from ActiBlizz. But the buyer would have to be as passionate as the fans and the Sierra originators were. We've seen what happens when one of these classic Sierra IPs are "resurrected" (the Al Lowe-less Leisure Suit Larry: MCL comes to mind--some people liked it, but not my cup of tea).
What is interesting though is that Ken Williams himself had thought about getting back in the business, saying the best way to go about it would be to buy Sierra and its trademarks. (http://www.sierragamers.com/aspx/m/-8498/parm1/tid/parm2/52460)
Thing is, he's too busy boating with Roberta.
My gaming childhood was literally defined by LucasArts and Sierra. I didn't play Mario. I played Zork, and Maniac Mansion, and Kings Quest. The Sierra logo and the accompanying sound is one of the most vibrant instances of nostalgia I have. Kings Quest 8 was the end for me. The last great adventure game I remember playing all through was The Dig. I never finished Grim Fandango or the most recent Monkey Island.