The Edge Create Challenge 2012: The judges
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We reveal the panel that will be choosing a competition winner.
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We reveal the panel that will be choosing a competition winner.
Unity continues to grow apace: by the end of 2010 it had amassed 250,000 registered developers, and by the end of last year that had grown to 750,000. It means Unity's userbase has grown by a third in the last three months alone. More >
Unity Technologies says it will "blow the development community away" with the latest improvements to its dev platform at next month's Game Developers Conference (GDC). More >
Unity 3.5 has been released, Unity Technologies has announced. The latest version adds major new features and a host of tweaks to existing ones. Heading the list of improvements is Shuriken, a curve and gradient-based modular editor which gives artists and programmers complete control over particle-based graphics More >
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As more devices become capable of displaying 3D graphics, how are engine makers facing up to the challenge?
Unity Technologies has announced an agreement with LG that will see Unity-authored games playable on the South Korean company's range of Smart TVs. The deal, announced yesterday, will begin with LG's 2012 range of TVs. It follows a similar deal with cloud gaming service Gaikai, announced last month, as LG seeks to reposition its products not just as TVs, but all-in-one multimedia systems. More >
Tail Drift has been selected as the winner of Unity's Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash. Developer Cameron Owen has won $20,000 for his arcade racer, which was selected ahead of more than 500 fellow entrants. More >

CEO David Helgason tells us increasingly powerful 3D engines mean middleware is becoming a thing of the past.
The Unity platform has amassed more than 750,000 registered developers, Unity Technologies has announced, with two-thirds of that figure signing up in the last 12 months. Two hundred thousand of registered users return on a monthly basis, Unity says, and the Unity Web Player has also grown apace, its volume of installs doubling in the past year to more than 80 million. More >
Unity Technologies has confirmed that it hopes to add Windows Phone 8 support to its development platform, after declining to enable creators to develop for the current version of Microsoft's mobile operating system because of it being a "relatively closed system." More >
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"I don't think either company is worried too much about the other competing in the same space," says CEO David Helgason.
Unity Technologies has used its Unite 11 conference to confirm which of the features it announced in July will be added to Unity3D in its forthcoming 3.5 update. More >
Unity Technologies, provider of the increasingly popular Unity game development platform, has announced plans to launch a subsidiary in South Korea. Led by country manager William Hugo Yang, a former analyst and consultant in the Korean gaming industry, Unity Korea will serve as a localisation and support centre for future Unity expansion in the country. Yang said: "As the Korean development community continues to grow, we will provide our expanding Korean user base fully localised tools and documentation, as well as dedicated technical support." Unity CEO David Helgason added: "Our strong following in the Korean developer community tells us that Unity is the perfect solution for Korea's dynamic games industry, which requires a cross platform solution enabling casual, MMORPG, mobile, PC and console games development on current and emerging platforms." Earlier this month Unity secured $12 million in a Series B financing round, part of which the firm said would be used to help it push into the Asian market.

Unity Technologies CEO David Helgason on taking the development tool to major studios.

How you can use Unity's 3D engine to join the next generation of developers.

Two of the men behind the increasingly popular development tool on its meteoric rise.

The CEO of Unity Technologies on how he put 3D gaming into Google's Chrome, and why the days of the plugin are numbered.