Alan Wake tops two million sales
Seven years after it was first announced and almost two years since its initial release on Xbox 360, Alan Wake has sold over two million copies. More >
Seven years after it was first announced and almost two years since its initial release on Xbox 360, Alan Wake has sold over two million copies. More >

The series' combat still shines, but Wake stumbles in his transition to XBLA.
2The PC release of Alan Wake recouped its entire development and marketing budget in its first 48 hours on sale, developer Remedy Entertainment has revealed. The game was released for PC last Thursday, with the Xbox 360 version's DLC included, and it quickly shot to the top of the Steam charts. More >
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Remedy’s game took five years to emerge from the darkness of development. The studio explains how it finally saw the light.
1Remedy has released an extended trailer for its upcoming XBLA adventure Alan Wake's American Nightmare. The trailer features footage from the game's new Horde-style mode, Fight Till Dawn, in which the player must survive for ten minutes against increasingly powerful waves of enemies. More >

And why Wake's latest chapter owes more to Tarantino than Stephen King.
Remedy has announced that Alan Wake will finally see a PC release in 2012, seven years after the game was first announced for the platform. More >
Finnish developer Remedy has revealed Alan Wake's American Nightmare, set for release on Xbox Live Arcade in the first quarter of 2012. More >
US channel Spike TV will unveil a a new game from BioWare and the return of Alan Wake during its Video Game Awards (VGAs) next month. In a blog post, Spike says BioWare will also announce the formation of a new studio. An "all-new adventure" starring Alan Wake is also promised, with Xbox Live mouthpiece Major Nelson since confirming Wake's return will be a digital release; little surprise given that back in May developer Remedy told us: "The sooner we go digital as an industry, the better." More >

A developer with the ambition and drive to consistently break new ground.

From origins in the vibrant ’90s demoscene has emerged one of Europe’s most creative dev centres.

Finland’s most successful game developers discuss their reputation for polish and clarity, and hatred of pigs.
1MD Matias Myllyrinne says at E3 that costs of iOS title Death Rally's eight-month development were recouped in just three days: "A lot of the credit goes to Mountain Sheep for developing a great fun game. We produced it, took it forward and helped - but the heavy lifting is with the dev team as always. There are awesome things happening with digital stuff like XBLA, Steam, iPhones etc, where you can build a killer value and fun at a low price point and still make money."

Success with Alan Wake DLC has CEO hoping for an all-digital future, even if it means the end of specialist retail.

Developer demonstrates "LA Noire-beating" animation tool using updated Alan Wake character model.