Find your future working with Criterion

At Team 17 or translating German at Blizzard and Synthesis Games.

At Team 17 or translating German at Blizzard and Synthesis Games.

In the recently founded EA Gothenburg or with Peter Molyneux at 22Cans.

As an art director for core x group, or fighting cheaters at DICE.

Tont Coles on being a photographer amid the thunder and gasoline of the racing game.
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Videogame enemies can’t be too alien, says Steven Poole, because deep down we all love killing humans too much.
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Dear Esther environment artist Rob Briscoe remembers the origins, pitfalls and potential in co-creating DICE’s flawed gem.
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Find your future as a concept artist for DICE, Gameloft programmer or illustrator at Dyson.

PopCap's Allen Murray on the making of its latest Blitz obsession.
Dutch art dealership Cook & Becker has launched a curated collection of artwork from the Killzone franchise. Now available on the firm's website, The Killzone Collection contains concept art and drawings from Guerrilla's PlayStation shooter series, including Stahl Arms, a finalist at Into The Pixel 2011. More >

Texas's marquee graduate-level game programme is serious business.
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Ricky Haggett and Richard Hogg talk Vita, working with Sony, and abusing players.

Find your future translating Japanese for Nintendo, designing games for core x group, or supporting the UK's nuclear deterrent.

Are overbearing tutorials and handholding destroying the magic? Plus playing fever dreams and shooting Skyrim.
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We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
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Find your future working on SingStar, creating the look of Yager's next game or engineering clouds.

Find your future working on a new Codemasters title, building Crytek's powerful tech or crafting the look of Massive's output.

Ben Ward on how alien invasion of the president's immune system laid the plans for the release of his micro-studio's first game.

Find your future working on Devil May Cry at Ninja Theory, in Malmö with Massive or building Crytek's user interfaces.
Ron Gilbert has revealed two pieces of concept art from the game he is working on with Double Fine, the studio run by his Secret Of Monkey Island co-creator Tim Schafer. More >
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Find your future at Blizzard, working with Mind Candy, creating PS3 exclusives at Supermassive or creating 3D models for Dyson.