Opinion: Written out

For the good of the medium, asks Leigh Alexander, why can’t game writers and game designers just get along?
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For the good of the medium, asks Leigh Alexander, why can’t game writers and game designers just get along?
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Leigh Alexander questions the assumption that games' highest calling is the telling of stories.
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The social gaming sector shares some worrying parallels with drug dealing, says Leigh Alexander.
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Leigh Alexander on how personal context shapes our views of a game’s level of quality and importance.
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Leigh Alexander asks whether ‘serious’ game critics have lost touch with the average person’s view of a good game.
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Gamers are going the wrong way about securing the approval they crave from society, says Leigh Alexander.
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Getting upset about the right things in the right way is the key to moving videogames forward, says Leigh Alexander.