Activision contract confirms Bungie MMOG series 'Destiny'

Bungie to receive $2.5 million bonus per game if gamerankings.com score 90 or more.

Bungie to receive $2.5 million bonus per game if gamerankings.com score 90 or more.
Bungie co-founder Alex Seropian has formed Industrial Toys, a studio developing core-focused games for mobile platforms. On its Facebook page, the studio promises to be "mobile to the core, with games that let you have an immersive session at home that blows your mind apart as well as a 30-second experience that still moves you forward while you're waiting for the bus." More >

Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
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Use of Umbra middleware adds weight to rumours that former Halo dev is working on an MMOG.
1Crimson: Steam Pirates, the first game to be published under the Bungie Aerospace banner -which is the Halo developer's way of giving a leg-up to independent studios - will be available as a free download for iPad from September 1. However, not everyone is pleased by the news. Andy Moore, one of the developers of the strategy game SteamBirds to which Harebrained Schemes' work bears a more than passing resemblance, considers on his blog whether he is entitled to be annoyed by his work being cloned. In the comments, he's since backtracked from his original claim that "Bungie is being a moral dick," but he raises some interesting questions about when cloning's hypothetical statute of limitations ought to expire.
The Halo developer has now been in business for 20 years, and has marked the occasion with the release of an hour-long documentary, O Brave New World. It charts the company's rise from relative obscurity to the Xbox's most prized asset, and also counts as a farewell of sorts to the Halo series as it moves onto its first project for new parent Activision. That project is codenamed Tiger, with co-founder Jason Jones saying: "One reason that Tiger is so intriguing to so many people is that it's reaching players in a way that we haven't before."
2The Halo developer has revealed Aerospace, a partnership initiative which will see it support smaller developers using Bungie.net and its community. The first such partnership is with Seattle’s Harebrained Games, led by Jordan Weisman, the man behind the Halo 2 ARG, I Love Bees, as well as MechWarrior, Shadowrun and Crimson Skies. The studio’s iOS game, Crimson, will be released under the Bungie Aerospace banner this summer.
The Halo developer's 1994 sci-fi FPS is to be released on iPad, with the port being handled by lone independent developer Daniel Blezek. He has ported the game's original source code to iOS, and says his conversion runs at a steady 30 frames per second. “Digging into this code base to make the port happen and follow the iOS conventions was a huge effort,” he said. "It was months before the code even built without errors.”

We look back to when Bungie started the fight, and defined the console firstperson shooter.

Network engineer's GDC slide was a play for laughs that no-one got, says Halo developer.

New franchise to be published by Activision in ten-year deal.

Following yesterday's usability feature, we find out what developers make of some of gamingís more irritating quirks.

From unskippable cutscenes to galvanic skin response, we investigate the world of videogame user research.

“Hundreds of thousands” of players needed to help shape developer’s unannounced project.

Bungie's last hoo-rah and the end of a decade of Halo - are Reach's last days a fitting swansong?

Activision's head of worldwide studios on demonstrating pride and settling the dust after the Infinity Ward exodus.

Bungie's Jaime Griesemer explains the fine art of game balancing and why he's bad at playing his own game.

Never before has a videogame been so confidently, so loudly touted as an event.
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Halo 2 is a lot like Halo 1. Anyone expecting more – expecting the hyperbole - will be disappointed.

This is not hyperbole: this is the most important launch game for any console, ever.
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