Opinion: Measuring game quality

If reviews assess a game's quality, asks usability expert Graham McAllister, why do scores vary so greatly?
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If reviews assess a game's quality, asks usability expert Graham McAllister, why do scores vary so greatly?
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Usability expert Graham McAllister finds his new handheld is more tied to the home than its portable form might suggest.
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Usability expert Graham McAllister considers the initial experience of owning Sony's new handheld.
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If we can analyse songs to predict future hits, asks Graham McAllister, can you do the same for videogames?

The best playtesters are often those developers think as the wrong players of their games, says Graham McAllister.
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Memorable games are better than simply good ones, says Graham McAllister.
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Games should better understand their players, says Graham McAllister - and he thinks he has the answer to how.

Wii U has the potential to shake up the social gaming experience, says Graham McAllister.
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Graham McAllister looks at the four ingredients for a demo that really sells a game.
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We all start with the best intentions, but somehow things often go awry. What's the problem, asks usability expert Graham McAllister.
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Usability expert Graham McAllister reviews the cloud gaming service that offers an entirely new way to experience videogames.
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Graham McAllister on why it's so hard to put Kairosoft's pocket management sim down.
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Graham McAllister on the art of teaching and how Modern Warfare 2 gets it so right.
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Graham McAllister maps out the opportunities and pitfalls that lie ahead if games were to know how you feel.

Graham McAllister presents the five reasons why Plants Vs Zombies is a masterclass in experience design.
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Usability expert Graham McAllister runs a teenager through the PSN Store and Xbox Marketplace - but no one gets a bargain.
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But the process can be tough. Graham McAllister charts the five stages of grief playtesting can put developers through.

Virtual D-pads, tilting and swiping - let’s make games with fewer control options, says usability expert Graham McAllister.
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By concentrating on the experience and not just on the tech specs, Nintendo has created a console that's genuinely unique, says usability expert Graham McAllister.

Graham McAllister's new fortnightly column exploring the interface between player experience and designer intention.
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