Dark Souls PC may not use GFWL

Publisher hints at a different online service for upcoming PC port, but stays tight-lipped on whether extra content is coming to consoles.
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Publisher hints at a different online service for upcoming PC port, but stays tight-lipped on whether extra content is coming to consoles.
2Perhaps it's appropriate, given that fans first expressed their desire for Dark Souls PC with a petition, that another has already appeared imploring Namco Bandai to ditch GFWL and instead use Valve's Steamworks. More >
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Capcom on the challenge of making a series famous for its 40-button controller work with Kinect.
The below video walks you through your Vertical Tank's controls, but no matter how well executed the Kinect implementation will be we wonder if it can possibly match the uniquely rewarding gameplay of the originals, which required mastery of that hulking, 40-button controller. More >
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FromSoftware brings multiplayer to the fore in its most accessible mech offering yet.
From Software has confirmed that the Souls series is "not over yet." Speaking to Gametrailers at GDC, head of R&D Masanori Takeuchi confirmed that the series, which to date has spawned PS3 exclusive Demon's Souls and the multiplatform Dark Souls, is very much in the studio's future plans. More >

We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
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Skyrim, Skyward Sword and Dark Souls vie for our mainstream game of the year award.

Modern Warfare 3, Portal 2 and Dark Souls vie for our best online experience award.
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Dark Souls, Skyward Sword and Portal 2 vie for best audio design of the year.
1Worldwide shipments of Dark Souls have passed 1.5 million, according to From Software and Namco Bandai. Andriasang reports that the largest proportion of that figure - 620,000 - went to retailers in North America More >

From Software's masterful open-world RPG stretches the limits of both risk and reward.
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From Software's RPG sells almost 280,000 copies and outsells Team Ico collection by three copies to one.
10According to Japanese blog Esuteru, From Software is taking on those who have somehow acquired an early copy of the upcoming Dark Souls in typically cruel fashion. More >
4Those who shudder at the mere mention of Demon's Souls - perhaps the most punishing game of its generation - will be far from thrilled to hear director Hidetaka Miyazaki say: "I have no intention to make [Dark Souls] any easier. In fact, I want it to be more difficult...we are trying to make the most difficult game it is possible to make." This spiritual sequel - which thankfully drops its predecessor's confusing apostrophe - is out for Xbox 360 and PS3 in October.
Namco Bandai confirms the even hardercore Demon's Souls spiritual successor will come out in Europe on October 7, in the US on October 4 and in Japan on September 15.
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From Software's follow-up to Demon's Souls aims to be the "most difficult game that it is possible to make."

"I have no intention to make the game any easier. In fact I want it to be more difficult," director says.

TGS-announced Project Dark renamed Dark Souls; From Software promises greatly increased difficulty.