Indie devs, know your limits

“We have a tendency to try and do everything ourselves,“ Capybara’s Nathan Vella tells Nordic Game. “It works in development, but not in promotion.”

“We have a tendency to try and do everything ourselves,“ Capybara’s Nathan Vella tells Nordic Game. “It works in development, but not in promotion.”

As Ustwo pulls 'clone' from App Store, Die Gute Fabrik's Doug Wilson clarifies his position on the controversy.

A match-three puzzler that’s both familiar and richly surprising.

A musical action-strategy which wastes its strong ideas with sloppy execution.

EA's solid sequel introduces plenty of new ideas, but at the cost of its predecessor's homespun charm.
Japanese mobile gaming company Gree and Moshi Monsters developer Mind Candy have inked a deal that will see two new games in the series come to Gree's platform. The mobile games are set for release in the fourth quarter of 2012, with both companies hoping to benefit from each other's vast userbases - Gree currently has 230 million worldwide users, while Moshi Monsters has 60 million registered players. More >
YoYo Games has today launched the latest version of its 2D videogame creation software, GameMaker: Studio. Like previous versions, the development environment features a drag-and-drop interface that enables users to create games without having to code - though a built-in scripting language (GML) is available once you get more confident. More >
"We don't believe in cloning apps," says Whale Trail maker amid widespread anger at apparent cloning of indie party game. More >
Team 17 co-founder Martyn Brown has been appointed by Activision to help the publisher establish a new mobile development studio in the north of England. More >

Everplay marries arcade action and RPG systems to engaging effect.
Touch Arcade reports that the app creator, known only as Blalock, has not been ordered by Apple to remove his work from the App Store because "ZeniMax didn't specify what the app is specifically violating." More >

Acne’s sweet-natured iPhone adventure is undermined by tedium.

Former Metal Gear and Halo developer hails "a big moment in history" as Kickstarter project narrowly meets its goal.

Analysts say Gree and DeNA could take revenue hit of 20 per cent after phasing out lucrative social gaming mechanism.

A stylish endless runner that doesn't do enough to stand out in an increasingly crowded genre.

Simon Read’s single-player sim effectively evokes the circus of the modern game.
Disney Interactive's revenue for the three months ending March 31 totalled $179 million (£110.8m), an increase of 15 per cent year on year. Its operating loss came to $70 million (£43.3m), a 39 per cent improvement on its 2011 figures. More >

Loqheart’s one-tap puzzler tortures cats as it charms players.
The milestone, announced in a post on Rovio's website, has been reached in just 29 months, with half the total coming since last November, when the game crossed the 500 million download mark. More >
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Survey pitches new features, including leaderboards, offline play and removal of ads, after 1.9 million users leave in a month.
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