The Untouchables: Half-Life 2

The first of a series of articles in which we, with the help of developers, dissect some of the most revered games of all time.
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The first of a series of articles in which we, with the help of developers, dissect some of the most revered games of all time.
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Modern Warfare 3, Portal 2 and Dark Souls vie for our best online experience award.
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Why Valve’s time-ravaged laboratory is a masterpiece of darkly comic but linear design.
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Valve’s co-op take on undead horror redefined online play and scared us witless. Not bad for an apocalypse with just 30 zombies.
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How playing other people’s games might just get you a job making their next one.

The behind the scenes story of how a group of indie developers created an ARG to promote another developer's sequel.

Over the holidays we look back at our games of the decade, starting with Valve's milestone in narrative design.

We return to Aperture's labs to investigate the science and storytelling behind Valve's sequel.

Valve's very own experimental psychologist on what biofeedback can bring to games.

Valve and RedLynx on what Intel’s new processor means for gamers.

Convincing results from pricing experiments on Steam say that just might be the case.
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