Outsourcing

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  • Deus Ex DLC coded entirely in-house

    In news that may come as a relief to those frustrated by the boss battles in Deus Ex: Human Revolution, the game's upcoming DLC has been designed and coded at Eidos Montreal. Last week it was revealed that Human Revolution's boss battles were outsourced to Grip Entertainment, whose president Paul Kruszewski admitted that trying to balance the bosses against the game's freeform augmentation system was "brutally hard." More >

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  • Deus Ex's boss battles were outsourced

    Eidos Montreal outsourced Deus Ex: Human Revolution's controversial boss battles to Grip Entertainment, whose president Paul Kruszewski admits in a behind-the-scenes video that he came into the project with no prior experience of the series. "Full confession: I'm a shooter guy," he says. "I was coming into this not knowing a lot about the Deus Ex world. The guys at Eidos gave us the design, gave us the engine…and we gave them back that experience." Many players will agree with Kruszewski's admission that bosses were a tough balancing act given the freedom afforded by the game's augmentation system - "Balancing that was brutally hard," he says - but may disagree with his claim that Grip succeeded. "I've been building technology for 20 years," he says, "and it's one of the cleanest, best pieces of technology I've ever built."

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  • THQ Digital Warrington vets form new studio

    A trio of senior staff members recently made redundant when THQ Digital Warrington closed its doors have established a new UK games outfit based in the North West. Founded by Digital Warrington senior concept artist Paul Dolan, studio graphic designer Donna Jennett and art director Stuart Jennett, Alien Apple Studios will offer a range of concept design services from vehicle, character, environment and UI design through to product branding, Develop reports. “It’s exciting times for studios like us, in the games industry especially there is a long-term change in the production model starting to emerge with outsourcing becoming the norm,” said Jennett. “As well as the big publishers there’s also a boom in small independent studios again that hopefully we can provide for. We’ve already had some amazing interest, we’re a strong team with a lot of skills and imagination to offer and I’ve every confidence for Alien Apple Studios' future.”

  • Jagex's Kris Jones to give Develop conference keynote

    The executive producer of Transformers Universe will talk about how Jagex has maintained its 'indie' identity while significantly growing in scale, using outsourced development and middleware. Transformers Universe's staff now numbers over 50. It will lead the Production sessions of the conference, which include Microsoft's Ben Board on Kinect development and former Edge columnist Brynley Gibson. Develop will take place in Brighton, UK, from July 19 to 21.