Understanding players is the secret of good design

What sets the likes of Thatgamecompany and Valve apart is their focus on the player, says Graham McAllister.

What sets the likes of Thatgamecompany and Valve apart is their focus on the player, says Graham McAllister.

Outcry over Where's My Water's 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.
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Getting upset about the right things in the right way is the key to moving videogames forward, says Leigh Alexander.