The Edge Get Into Games Challenge 2013


Following the success of our game-creation competition last year, we’re about to start inviting entries for a new challenge. From March 4, the Get Into Games Challenge, in association with EA, will throw down the gauntlet for individuals and teams to design a game to a to-be-announced theme and build it in the Unity engine for web browsers.

The winner and two runners-up will each win a Unity Pro licence, including iOS Pro, Android Pro, Flash Pro and the Team License add-ons, which are worth $6,500 in total. The winner will also be awarded a trophy and a trip for one to Unite 13, Unity’s annual developer conference, which this year will be held in Vancouver from August 28-30. They receive a Unite 13 ticket, return flights and accommodation for three nights.

Watch this website on March 4 as we launch the challenge and announce the theme. Games will be judged by a panel of leading developers, Unity principals and Edge staff against three main criteria: their creative interpretation of the theme; their technical merit; and their originality. The closing date for entries will be April 15.

Last year’s challenge, which was based on the theme of ‘edge’, was judged by ex-Bungie designer Jaime Griesemer, Media Molecule designer Mark Healey, PopCap co-founder John Vechey, thatgamecompany co-founder Kellee Santiago, Unity CEO David Helgason, Unity CCO Nicholas Francis, Edge editor-in-chief Tony Mott and editor Alex Wiltshire. Find out this year’s lineup nearer to launch.

The winner of our inaugural challenge was Edge Of The World, a highly polished take on the shuffleboard game set on the Spanish Main and made by a two-man team called Central Core Studios. The runners-up were Framework by Quick Fingers and Edge By Night by Anthony Beyer and Alexandre Colchen. And to give you a broader idea of last year’s standard, here are a few other entries that caught our attention.

In the lead up to last year’s competition, we published a beginner’s guide to Unity as well as links to tutorials and asset packs to help entrants hit the ground running. Hopefully they will prove just as useful this year.

We will publish more news, further details and full terms and conditions on the Get Into Games Challenge tag page.