Location: Shanghai, China,
Salary: Open + Benefits + RelocationResponsibilities: - Think up new ideas to suggest to the 3D graphic artist regarding graphic styles or production techniques for characters and actors
- Understand the requirements and constraints of game design, engine and platform
- Use animation packages such as Maya, 3D Studio Max and/or proprietary software to animate 3D characters and environment objects
- Develop animation assets that fulfill the requirements of the project’s game design and visual design as documented by specifications, style guides, and appropriate reference material
- Communicate with 3D graphic artist in improving modeling
- Put the animation into engine
- Establish and enforce the team’s production pipeline within the standard of studio and project
- Participate in the elaboration, maintain and update of the specifications list and the tools that will be used by the team in the project
- Participate in the elaboration of the project planning
- Establish clear, project-specific roles for all team members; Allocate and convey tasks as well as expectation to team members with the consideration of employee self development needs
- Organize, implement the project production plan as agreed with Producer/AP with self and team commitment in terms of quality, efficiency and continuous improvement
- Provide team members with any needed support such as direction, guidance and assistance; Supervise and stimulate team members to verify the team’s progress and quality
- Organize and coordinate the resolving of major technical problem of his discipline
- Ensure that the other members involved in the project have all the necessary information
- Evaluate team members’ project performance
- Buildup a good work environment within team
- Support studio manager in recruitment, training, evaluation, team building, knowledge sharing, and motivating, etc. in his/her team
- Initiate and participate in the knowledge sharing, problem solving, and technology research with other team leaders within and/ or across projects/ disciplines; provide as much on-the-job training as possible if time/task allows to all team members
Requirements: - Good sense of motion; deep understanding of animation principles as demonstrated by a strong portfolio
- Have a firm foundation in the traditional 2D cell character animation process
- Traditional animation and drawing: Tuning, weighting and conveying emotion
- Expressions and blend-shapes; forward and inverse kinematics
- Background in one and more of the following specialties: bipeds, quadrupeds, or cinematic
- Ability to use, or aptitude and willing to learn 3D character animation packages such as 3D Studio Max
- Good knowledge of game development engine
Interested? Email your details to
adnan.rafiq@amiqus.com