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    We are seeking programmers who will be responsible for a variety of gameplay related programming tasks, using primarily C++ and possibly the use of high-level shading languages (HLSL & Cg) where graphics programming is required.
    Posted on October 29, 2009
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    FreeStyleGames are looking for an experienced online programmer, to take a technology leadership and management role working on online code for next-generation cross-platform games development.
    Posted on October 29, 2009
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    We want to hear from games programmers from a variety of backgrounds with excellent C/C++ skills.

    Posted on October 06, 2009
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    Rockstar North is seeking an experienced highly talented physics programmer to help breathe life, realism and fun into our next-generation games.

    Posted on October 06, 2009
  • PopCap_Logo_EdgeOnlineEDIT.jpg

    Summary: An experienced game designer tasked with working with a small, professional development team, looking for the challenge of adapting existing titles and creating brand spin offs, with the ability of moving the studio to original IP development on a variety of handheld, mobile and social platforms.

    Posted on October 01, 2009
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    Blizzard Entertainment Europe seeks a skilled editor and writer to research, write and edit communications for a wide variety of audiences both internal and external to Blizzard.
    Posted on September 07, 2009
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    Computer Games is a growing area within the School of Computing and Communications offering the opportunity to contribute to curriculum development and extend links with the gaming industry
    Posted on September 02, 2009
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    AiLive (www.AiLive.net), founded in 2000, is a California-based company best known for its LiveMove products, and the Wii MotionPlus, which AiLive designed and co-created with Nintendo.
    Posted on September 01, 2009
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    YAGER Development is an independent videogame developer based in Berlin, one of Europe’s most vibrant and culture rich capitals.
    Posted on August 24, 2009
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    Environment Artists work with level designers to build game spaces from initial concept phase to the final polished, playable stage.
    Posted on August 24, 2009