Syndicate content

KEYNOTESRecentPopular

Chris Dahlen's picture

Where Did You Go?

The shopping mall scene in Heavy Rain fails, for a simple reason: it’s no fun, argues Chris Dahlen.
NGai Croal's picture

3D-ing Is Believing

N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.
Chris Dahlen's picture

Words Are Cheap

Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
Chris Dahlen's picture

I Like Guns

To shoot or not to shoot? Chris Dahlen struggles with the big Big Buck Hunter Pro question.
Randy Smith's picture

Journal Of Working On A Videogame

The diary of Randy Smith: Spider co-developer, conference agitator and recipient of special commendation from Apple.
Chris Dahlen's picture

You Can Keep The Popcorn

With the industry obsessed with making cinematic experiences, Chris Dahlen suggests a different frame of reference: music.
Steven Poole's picture

Teenage Kicks

Game makers' adolescent imaginations are making videogames a cultural backwater, says Steven Poole.
Chris Dahlen's picture

Who Wants To Be A Big Daddy?

BioShock 2 explores the bond between father and child, and Chris Dahlen agrees with the result: it all comes down to chemicals.
Hello Games's picture

"I could easy be a games designer."

"Really?" asks Hello Games' Sean Murray as he describes the complexities of Joe Danger, a game that reinvents the wheel.
Matthew Burns's picture

In The Dungeon: Part Four

The final part of ex-Halo producer and Shadegrown Games founder Matthew Burns' account of his days as a game tester.
Chris Dahlen's picture

The Loser Mechanic

No More Heroes 2 has ditched what made the first game so special - making you feel like a total loser, argues Chris Dahlen.
Matthew Burns's picture

In The Dungeon: Part Three

Part three of Shadegrown Games founder Matthew Burns' experiences as a lowly game tester, working in the bowels of his publisher's building.
NGai Croal's picture

Memory Lane

N'Gai Croal remembers the highlights of his first decade in gaming.
Matthew Burns's picture

In The Dungeon: Part Two

Part two of Shadegrown Games founder Matthew Burns' experiences as a game tester, in which he charts the delicate politics of the QA department.
Matthew Burns's picture

In The Dungeon: Part One

Ex-Halo producer and Shadegrown Games founder Matthew Burns recalls his experiences as a game tester, his first job in the industry.
Chris Dahlen's picture

We Are Family

Mass Effect 2 isn’t a fight for the fate of humanity: it’s a game about meddling in a bunch of strangers’ family problems, argues Chris Dahlen.
Ste Curran's picture

Launching Chime

Zoë Mode creative director Ste Curran on launching Chime, the first release in OneBigGame's charity initiative.
Hello Games's picture

Size Matters

Hello Games’ Ryan Doyle on the trials and joys of moving from a team of 200 to one of just four.
Randy Smith's picture

Talking With Computers: Part Two

Façade. Galatea. The Sims. Ultima. Civilization. Quantic Dream. BioWare. Bethesda. Randy Smith charts the fertile middle ground of interactive dialogue.
Chris Dahlen's picture

She Is Beyond Good And Evil

Mass Effect 2’s Commander Shepard has no morals, poor eyesight and a bad attitude – because that’s how Chris Dahlen likes to play her.