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Chris Dahlen's picture

The Most Boring Game of the Year

It’s addictive and absorbing - but unless you’re playing it, Demon’s Souls is staggeringly dull, says Chris Dahlen.
NGai Croal's picture

Don’t Know Much About History

Just how much do music games like Rock Band and Guitar Hero owe to history, asks N'Gai Croal.
Chris Dahlen's picture

Brütal Legend: A Love Story

Metal, shmetal: Chris Dahlen argues for why the romance makes the game in Brütal Legend.
Edge Staff's picture

TV Go Home

Videogames on UK TV offer small consolation, and the BBC's recent Gameswipe special sadly did little to prove otherwise.
Hello Games's picture

Public Relations

How a brush with the press made Hello Games realise it wasn't a unique and beautiful game developing snowflake - and all the prouder for the discovery.
Chris Dahlen's picture

Sonic the Comic Book

While the once-great game franchise limps along, the Sonic the Hedgehog comic book has hit its 200th issue - and it’s still going strong, says Chris Dahlen.
Randy Smith's picture

Making Stuff Up

In another act of shameless self-promotion, Randy Smith looks at his game, Spider, and how successfully it tells its story.
Chris Dahlen's picture

Let’s Burn Down D.C.

A string of new games fantasise about waging war against America's capital. Meanwhile, real-life Americans are dreaming about the same thing, says Chris Dahlen.
Hello Games's picture

Playtesting

In which Hello Games recruits Rob the Tesco grocery deliveryman as a tester and is forced to see its game, Joe Danger, in a whole new light.
NGai Croal's picture

The Interface Wars

N'Gai Croal wonders whether the real battle of the current console generation wars is in interfaces, not silicon.
Chris Dahlen's picture

Power Fantasies

The stereotype goes that nerds love superheroes because they fuel the fantasy of beating up their bullies, but is that really behind the reason why Batman: Arkham Asylum's so good?
Edge Staff's picture

Little Big Scribble

Or, should we just be thankful for what we have?
Chris Dahlen's picture

The Rise Of Ugh-Meck

Chris Dahlen proposes opening the door into a new world of user-generated, machine-mediated content: games made from things we’ve made but picked out by the machine for our entertainment.
Steven Poole's picture

City Of Wanderers

Steven Poole nurses a coffee at a street cafe and wonders whether there ever was such a thing as an open world.
Hello Games's picture

Hello World

In the first of a new series of columns by Hello Games, the team relates the terrifying prospect of pitching their game, Joe Danger, for the first time at Leipzig 2008.
Chris Dahlen's picture

Tell Us A Story

Chris Dahlen explores the Honeycomb Engine and how it uses rules to help players to tell their own, awesome, stories in games.
Randy Smith's picture

Redesigning Casablanca

Randy Smith watches the classics and realises that films have no easier a time telling stories than games do.
Chris Dahlen's picture

The Undeniable Case For Pink Floyd: Rock Band

17 minute songs, keyboard solos, Natal-powered theremins: what possible reason is there not to start an internet petition right now?
Steven Poole's picture

Survival Horror Syndrome

Steven Poole on the notion that videogames' tendency to teach players to always strike the first blow could help reinforce contemporary belief in ‘preventative’ atrocities.
Chris Dahlen's picture

The Superjoke

Chris Dahlen takes a journey into the world of The Mighty Boosh and finds that their surreal adventures have a surprising amount in common with gaming.