If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Just how indie do you need to be to be Indie? Hello Games' Sean Murray finds it's not as simple as making sacrifices and being independent. And that loving Mario Galaxy is really not the done thing.
How a brush with the press made Hello Games realise it wasn't a unique and beautiful game developing snowflake - and all the prouder for the discovery.
While the once-great game franchise limps along, the Sonic the Hedgehog comic book has hit its 200th issue - and it’s still going strong, says Chris Dahlen.
A string of new games fantasise about waging war against America's capital. Meanwhile, real-life Americans are dreaming about the same thing, says Chris Dahlen.
The stereotype goes that nerds love superheroes because they fuel the fantasy of beating up their bullies, but is that really behind the reason why Batman: Arkham Asylum's so good?
Chris Dahlen proposes opening the door into a new world of user-generated, machine-mediated content: games made from things we’ve made but picked out by the machine for our entertainment.
In the first of a new series of columns by Hello Games, the team relates the terrifying prospect of pitching their game, Joe Danger, for the first time at Leipzig 2008.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.