On whining journos and cynical PRs. ( Look, I tried to keep all this stuff inside, but in the end, just gave up and puked a load of words out.) Bleeeuuuugggh...
We revisit some of our best Keynotes of the year - Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
Another one of the year's most popular Keynotes - from Fallout 3's lead designer - on the use of violence in telling stories, and the line he absolutely refuses to cross.
MUD co-author and Essex University principal fellow Richard A. Bartle talks about the sort of students he sees that should probably not get into games.
As in-game character models become more photo-realistic, their 'artificialness becomes more obvious'. James Portnow explores the phenomenon known as "The Uncanny Valley", with a mini-video documentary.
FIFA 09 producer David Rutter talks about the massive impact 10-vs-10 full-team online-play had on FIFA ’09, and how personalization is the key for the franchise’s future…