On whining journos and cynical PRs. ( Look, I tried to keep all this stuff inside, but in the end, just gave up and puked a load of words out.) Bleeeuuuugggh...
We revisit some of our best Keynotes of the year - Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
Another one of the year's most popular Keynotes - from Fallout 3's lead designer - on the use of violence in telling stories, and the line he absolutely refuses to cross.
MUD co-author and Essex University principal fellow Richard A. Bartle talks about the sort of students he sees that should probably not get into games.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.