Who are female gamers and what are they playing? The answers may surprise you, according to Robert Norton, Managing Director, North America of King.com
Chris Dahlen proposes opening the door into a new world of user-generated, machine-mediated content: games made from things we’ve made but picked out by the machine for our entertainment.
Continuing our serialization of Changing The Game, David Edery looks at how Neverwinter Nights helped soldiers improve team-work and avoid Process Loss
Smash Bros is just one example of a short, repeating core experience with incredible versatility and depth, which makes it perhaps the haiku of our medium.
A new game about rape is merely a harbinger for a new market for sexual interactive fantasies, often depicting criminal brutality. Is the game industry ready to cope with the dark-side of entertainment?
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.