Chris Dahlen takes a journey into the world of The Mighty Boosh and finds that their surreal adventures have a surprising amount in common with gaming.
A string of new games fantasise about waging war against America's capital. Meanwhile, real-life Americans are dreaming about the same thing, says Chris Dahlen.
Mirror's Edge Launches in North America this week. If the weight of expectation resting on the title were not enough, it seems like EA is trying to drum up a little hype around college campuses with a “viral” marketing campaign.
It's all about simulating emotional scenarios: Randy Smith concludes his series of columns about the challenge of making games that aren't fun to play.
In the first of a new series of columns by Hello Games, the team relates the terrifying prospect of pitching their game, Joe Danger, for the first time at Leipzig 2008.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.