Steven Poole on the notion that videogames' tendency to teach players to always strike the first blow could help reinforce contemporary belief in ‘preventative’ atrocities.
Chris Dahlen takes a journey into the world of The Mighty Boosh and finds that their surreal adventures have a surprising amount in common with gaming.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.