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Colin Campbell's picture

Weekend Reading...and Playing

Ten stories for the weekend, including some games you might enjoy...
Alex Walker's picture

The Killzone Effect

Edge reader Alex Walker weighs into the debate about that review.
Colin Campbell's picture

Ten Best Stories for Today

Ten stories of the day, including the tale of a fake CliffyB; the most zingin' Star Wars games; the truth about memes and why we need a constitutional amendment to protect Killzone 2.
Brick Bardo's picture

Empire of Self-Satire

Brick Bardo‭ ‬is laughing hard at‭ ‬Red Alert‭ ‬3,‭ ‬but when does wild Japanese stereotyping cross the line‭?
Mark Julio's picture

Control Freak

How Mad Catz intends to move from budget peripherals to the best sticks in the world.
Jeremiah Slaczka's picture

Word Play

5th Cell’s Jeremiah Slaczka explains how his team are making a DS game out of nouns.
Phil Harrison's picture

Harrison: Past and Present

Infogrames president looks back on leaving Sony and portrays his vision for Atari.
Piers Harding-Rolls's picture

Supermarket Squeeze

Screen Digest analyst Piers Harding-Rolls examines how the big grocery stores are closing in on the game retail business.
Randy Smith's picture

The‭ ‬Inevitability of‭ ‬Change

Are‭ ‬videogames‭ ‬capable of capturing the emotion,‭ ‬the poignancy,‭ ‬the grief and the excitement of change‭?
David Braben's picture

Negativity Breeds Negativity

Frontier founder David Braben offers his view on the state of the UK games industry.
Steven Poole's picture

Tomb Tomb Tomb Raider

Does repetition deserve such scorn in the world of videogames?
NGai Croal's picture

Follow the Leader?

Though it’s leading the market, rarely is Nintendo’s Wii the lead platform for thirdparties.
David_Cole's picture

Are Revenue Gains Coming at the Expense of Profits?

DFC Intelligence's David Cole looks at how Western game publishers are suffering from a decline in profitability, even during this so-called boom...
Steve Gaynor's picture

How to Break into Game Design, With Zero Experience

2K Marin's Steve Gaynor offers some tips to aspiring game designers hoping to catch a first break in the business...
Woodrow Levin's picture

Bring It On

BringIt founder Woodrow Levin argues that it’s time for the professional gaming scene to spread to the masses.
Colin Campbell's picture

Should Publishers Charge for Game Demos?

They are an amazingly powerful tool for selling games. But rather than merely remaining a marketing give-away, can playable game demos actually carry their own price tag?
Owen Davis's picture

5 Cardinal Sins of Official Game Sites

Many gamers avoid official publisher-created websites for games. Here’s why.
Martin de Ronde's picture

The Live Aid of Games?

How a non-profit charity can offer lucrative deals for publishers, as well as so much more for the less fortunate.
Jim Mummery's picture

Small and Simple

Download specialist Doublesix on the importance of boutique development.
Jim Greer's picture

Shooter School

How the YouTube of flash games has turned to teaching.