Syndicate content

KEYNOTESRecentPopular

Colin Campbell's picture

PSP's Next Move

As Sony seeks to reposition its PSP in the iPhone age, the time has surely come for a major rethink.
Koji Aizawa's picture

The Year Ahead for Japan

What were Japan’s biggest games in 2008, and how will that differ over the next twelve months?
Kris Graft's picture

Examining PS3’s Value Message

What does Sony mean when it says PS3 has more "value" than competitors?
Camille Guermonprez's picture

How to Avoid Selling Your Soul

Camille Guermonprez considers the ills of big business, the sting of piracy, and recounts why he was fired from InfraWorlds.
Anonymous's picture

The Count of Clay

Edge speaks to Anthony Flack about using stop-animation for the upcoming PC and XBLA title, Cletus Clay.
Kris Graft's picture

The Implications of a Skills Gap

When a games journo is inept at certain games, should readers care?
Piers Harding-Rolls's picture

Industry Focus: Recession Session

Screen Digest analyst Piers Harding-Rolls examines the potential impact of recession on consumer spending and the game industry.
Randy Smith's picture

Essay Questions on Storytelling

Much like real life, which is also made up as it goes along, we are invested in the unfolding, emergent story told by our actions in a videogame.
NGai Croal's picture

What Can Ads Teach Developers‭?

The recent Gears Of War TV spots have been described as deceitful,‭ ‬but can’t they offer much more than endorsement‭?
Steven Poole's picture

Drinking Game Wisdom

The Nailing Game is the best drinking game ever made, and videogames can learn from it.
Emil Pagliarulo's picture

Emil Pagliarulo Writes for Edge

Another one of the year's most popular Keynotes - from Fallout 3's lead designer - on the use of violence in telling stories, and the line he absolutely refuses to cross.
Gabe Newell's picture

Gabe Newell Writes for Edge

We revisit some of our best Keynotes of the year - Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
John Riccitiello's picture

John Riccitiello Writes for Edge

Another chance to read one of the year's best Edge Keynotes - EA's CEO talks about the publisher's new direction...
Jeff_Lujan's picture

A Year in the Life of a Startup

True Games founder Jeff Lujan reflects on year one, and shares tips with other would-be business owners.
James_Portnow's picture

A Season of Hope

The Child's Play charity dinner made me especially proud to be part of this industry.
David Rutter's picture

FIFA’s Online Future

FIFA 09 producer David Rutter talks about the massive impact 10-vs-10 full-team online-play had on FIFA ’09, and how personalization is the key for the franchise’s future…
Randy Smith's picture

A Few of My Least Favorite Things

Unimaginative gameplay solutions block our ability to innovate. Here are some of the very worst offenders.
Steven Poole's picture

The Pleasure of Panic

Games often deliver up a blizzard of emergencies and decision procedures. Which raises a question - why is cognitive panic so pleasurable?
Arthur Goikhman's picture

Mobile Multiplayer Games: Where Are We Now?

Once bedeviled by technical restrictions, multiplayer mobile gaming may just be ready to make its mark. Cellufun's Arthur Goikhman explains...
Immanuel Martin's picture

Seeding Tomorrow’s 3D Artists

Luxology's sales chief reveals how the company is actively helping to encourage the education of game artists.